cribbage - the card game cribbage
cribbage [-emqr]
cribbage plays the card game cribbage, with the program
playing one hand
and the user the other. The program will initially ask the
user if the
rules of the game are needed - if so, it will print out the
appropriate
section from According to Hoyle.
cribbage options include:
-e When the player makes a mistake scoring his hand or
crib, provide
an explanation of the correct score. (This is especially useful
for beginning players.)
-m ``Muggins'' - if a player mistakenly scores less
than is due, the
opponent may claim the overlooked points. (Of
course, the
computer never miscalculates!)
-q Print a shorter form of all messages - this is only
recommended
for users who have played the game without specifying this option.
-r Instead of asking the player to cut the deck, the
program will
randomly cut the deck.
cribbage first asks the player whether he wishes to play a
short game
(``once around'', to 61) or a long game (``twice around'',
to 121). A
response of `s' or `S' will result in a short game; any other response
will play a long game.
At the start of the first game, the program asks the player
to cut the
deck to determine who gets the first crib. The user should
respond with
a number between 4 and 48, indicating how many cards down
the deck is to
be cut. The player who cuts the lower ranked card gets the
first crib.
If more than one game is played, the loser of the previous
game gets the
first crib in the current game.
For each hand, the program first prints the player's hand
and whose crib
it is, and then asks the player to discard two cards into
the crib. The
cards are prompted for one per line, and are entered as explained below.
After discarding, the program cuts the deck (if it is the
player's crib)
or asks the player to cut the deck (if it's its crib); in
the latter
case, the appropriate response is a number from 4 to 36 indicating how
far down the remaining 40 cards are to be cut.
After the deck is cut, play starts with the non-dealer (the
person who
doesn't have the crib) leading the first card. Play continues until all
cards are exhausted. The program keeps track of the scoring
of all
points and the total of the cards on the table.
After play, the hands are scored. The program requests the
player to
score his hand (and the crib, if it is his) by printing out
the appropriate
cards. Play continues until one player reaches the game
limit (61 or
121).
A carriage return when a numeric input is expected is equivalent to typing
the lowest legal value; when cutting the deck this is
equivalent to
cutting after the fourth card.
Cards are specified as rank followed by suit. The ranks may
be specified
as one of: `a', `2', `3', `4', `5', `6', `7', `8', `9', `t',
`j', `q',
and `k', or alternatively, one of: `ace', `two', `three',
`four', `five',
`six', `seven', `eight', `nine', `ten', `jack', `queen', and
`king'.
Suits may be specified as: `s', `h', `d', and `c', or alternatively as:
`spades', `hearts', `diamonds', and `clubs'. A card may be
specified as:
``<rank> <suit>'', or: ``<rank> of <suit>''. If the single letter rank
and suit designations are used, the space separating the
suit and rank
may be left out. Also, if only one card of the desired rank
is playable,
typing the rank is sufficient. For example, if your hand
was ``2H, 4D,
5C, 6H, JC, and KD'' and it was desired to discard the king
of diamonds,
any of the following could be typed: `k', `king', `kd', `k
d', `k of d',
`king d', `king of d', `k diamonds', `k of diamonds', `king
diamonds',
`king of diamonds'.
/var/games/criblog log file (if logging is enabled)
/usr/share/games/cribbage.instr instructions
Earl T. Cohen wrote the logic. Ken Arnold added the screenoriented interface.
OpenBSD 3.6 May 31, 1993
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