mitem_new - create and destroy menu items
#include <menu.h>
ITEM *new_item(const char *name, const char *description);
int free_item(ITEM *item);
The function new_item allocates a new item and initializes
it from the name and description pointers. Please notice
that the item stores only the pointers to the name and
description. Those pointers must be valid during the lifetime
of the item. So you should be very careful with names
or descriptions allocated on the stack of some routines.
The function free_item de-allocates an item. Please notice
that it is the responsibility of the application to
release the memory for the name or the description of the
item.
The function new_item returns NULL on error.
The function free_item returns one of the following:
E_OK The routine succeeded.
E_SYSTEM_ERROR [Toc] [Back]
System error occurred (see errno).
E_BAD_ARGUMENT [Toc] [Back]
Routine detected an incorrect or out-of-range argument.
E_CONNECTED [Toc] [Back]
Item is connected to a menu.
curses(3), menu(3).
The header file <menu.h> automatically includes the header
file <curses.h>.
These routines emulate the System V menu library. They
were not supported on Version 7 or BSD versions.
Juergen Pfeifer. Manual pages and adaptation for new
curses by Eric S. Raymond.
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