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VROOM(6D)							     VROOM(6D)


NAME    [Toc]    [Back]

     vroom - slot car racing in	the future

SYNOPSIS    [Toc]    [Back]

     vroom

DESCRIPTION    [Toc]    [Back]

     Vroom is a	simulation of slot car racing in a futuristic setting.
     Vehicles compete against the clock	and opponents by racing	around any of
     several race courses.  View vroom's on-line help facility for screen-byscreen
 game instructions.

     The game is played	in two stages.	The first stage	is the qualifying time
     trials.  During the qualifying run, you are racing	against	the clock with
     no	other vehicles on the track.  The best lap time	of the three laps
     allowed is	used to	determine the starting position	for the	race.  The
     driver with the best time will qualify for	the pole position.  After all
     drivers (including	computer controlled ones) have qualified, the race
     will begin.  The number of	laps for the race is dependent upon the	course
     chosen.

     Course records are	maintained for the best	qualifying lap and the best
     race times.  Current records for a	course are displayed when previewing a
     track.

     The game can be played in a one- or multi-player mode.  In	both cases,
     computer controlled vehicles will be added	to the game so that there are
     a total of	eight vehicles in the race.  In	the one	person game, the skill
     level of the computer vehicle drivers is selected by the player.  In the
     multi-person game,	the skill level	of the computer	vehicle	drivers	is
     calculated	based on the qualifying	times of the human drivers.

     Driving the vehicle is very simple.  The speed of the vehicle is
     determined	by the vertical	location of the	pointer	within the race
     window.  As in slot vehicle racing, there is no special meter to indicate
     the speed - only the rate of track	passing	beneath	your vehicle.  If you
     go	too fast in the	curves,	your vehicle will fly off the track.  After
     three seconds, and	if the coast is	clear, your vehicle will be put	back
     on	the track.

     Clicking the left and right mouse button will cause the vehicle to	change
     one lane left and right, respectively.  If	you change lanes off the
     track, your vehicle will fly up in	the air.

     It	is possible to bump other vehicles off the track or force them to
     change lanes.  At higher speeds, a	vehicle	involved in a collision	is
     more likely to wipe out.  The vehicle in front is also more likely	to
     wipe out than the vehicle in back.

     After all vehicles	have finished the race,	the race results are
     displayed.	 After viewing the results, you	are ready to try your luck
     again.



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VROOM(6D)							     VROOM(6D)


CONTROLS    [Toc]    [Back]

     The speed of the vehicle is controlled by moving the mouse	pointer	up and
     down in the race window.  The speed increases as the pointer moves	up.

     Lane changes are accomplished by clicking the left	or right mouse buttons
     to	change one lane	left or	right, respectively.  You can bump other
     vehicles as well as running off the track.

     The view can be toggled between a forward and rearward view by hitting
     the v key.

     The level of detail (LOD) in the track and	vehicle	affects	how responsive
     the game is.  Hit the alt-d key to	cycle through the different LOD's.
     The highest LOD is	0; the lowest is 3.  The game estimates	the highest
     LOD to ensure a reasonable	framerate, but it is quite likely that you
     will need to adjust it.

     The up and	down arrow keys	are used to control the	audio volume.

     The b key toggles the small bars on the screen used to help guage your
     speed.

     Hitting escape will exit the game.

     In	one-player mode, alt-g can be used to concede the current game.	 The
     game will restart with the	computer opponent skill	selection window.

     In	multi-player mode, hit i to bring up a list of the drivers.

     Hit h to display a	quick help summary.

ENVIRONMENT VARIABLES    [Toc]    [Back]

     Three environment variables are checked by	vroom.	Each variable
     overrides any other method	of specifying the same information.

     VROOM_NAME	sets your player's name.

     VROOM_DIR specifies the location of the data directory.

     VROOM_REC_DIR specifies the location of the record	directory.

RESOURCES    [Toc]    [Back]

     A small number of resources are available for modifying some of the
     default values.  The application class name is Vroom.

     audio (class Boolean)
	  Sets whether or not sound effects are	enabled	on start up.  The
	  default value	is true.

     defaultDataDir (class String)
	  Specifies the	location of the	data directory containing the race
	  course files,	the audio files, the help files, and, unless



									Page 2






VROOM(6D)							     VROOM(6D)



	  overridden by	the means described elsewhere, the track record	files.
	  The default directory	is /usr/demos/General_Demos/vroom/data.

     defaultRecDir (class String)
	  Specifies the	location of the	directory containing the track record
	  files.  The default directory	is the same as the data	directory.

     mainHeight	(class Dimension)
	  Sets the height of the race window.

     mainWidth (class Dimension)
	  Sets the width of the	race window.

     name (class String)
	  Sets your player name.  The default is your user ID.

     overlayFont (class	FontList)
	  Sets the font	used in	the race window	overlay.

     ttl (class	Int)
	  Specifies the	maximum	number of times	the multicast packets can be
	  forwarded between networks.

NOTES    [Toc]    [Back]

     Vroom requires two	entries	into the /etc/services file in order to	work
     across the	network.  Ask your systems administrator to add	the lines

     sgi-vroom-server	     5138/udp

     sgi-vroom-client	     5139/udp

     and then restart the network using	the command "/etc/init.d/network
     start".

     For those users with diskless systems, be aware that vroom	keeps its high
     score files under /var/IndiZone/vroom.  Therefore,	if you have mounted
     /usr/demos/IndiZone from a	diskless server, you will still	need to	have
     root create /var/IndiZone/vroom with permission of	777 in order to	save
     out any records you may set while playing vroom.

     Vroom requires IRIX 5.2 or	greater	and OpenGL.  Use the program vtc(6) to
     create new	race courses.

FILES    [Toc]    [Back]

     /usr/demos/General_Demos/vroom/data/*.aifc, audio files.
     /usr/demos/General_Demos/vroom/data/*.vct,	race course files.
     /usr/demos/General_Demos/vroom/data/*.help, help files.
     /usr/demos/General_Demos/vroom/*.rec, track record	files.







									Page 3






VROOM(6D)							     VROOM(6D)



SEE ALSO
     vtc(6).

AUTHOR    [Toc]    [Back]

     Chris Fouts, Silicon Graphics.


									PPPPaaaaggggeeee 4444
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