VROOM(6D) VROOM(6D)
vroom - slot car racing in the future
vroom
Vroom is a simulation of slot car racing in a futuristic setting.
Vehicles compete against the clock and opponents by racing around any of
several race courses. View vroom's on-line help facility for screen-byscreen
game instructions.
The game is played in two stages. The first stage is the qualifying time
trials. During the qualifying run, you are racing against the clock with
no other vehicles on the track. The best lap time of the three laps
allowed is used to determine the starting position for the race. The
driver with the best time will qualify for the pole position. After all
drivers (including computer controlled ones) have qualified, the race
will begin. The number of laps for the race is dependent upon the course
chosen.
Course records are maintained for the best qualifying lap and the best
race times. Current records for a course are displayed when previewing a
track.
The game can be played in a one- or multi-player mode. In both cases,
computer controlled vehicles will be added to the game so that there are
a total of eight vehicles in the race. In the one person game, the skill
level of the computer vehicle drivers is selected by the player. In the
multi-person game, the skill level of the computer vehicle drivers is
calculated based on the qualifying times of the human drivers.
Driving the vehicle is very simple. The speed of the vehicle is
determined by the vertical location of the pointer within the race
window. As in slot vehicle racing, there is no special meter to indicate
the speed - only the rate of track passing beneath your vehicle. If you
go too fast in the curves, your vehicle will fly off the track. After
three seconds, and if the coast is clear, your vehicle will be put back
on the track.
Clicking the left and right mouse button will cause the vehicle to change
one lane left and right, respectively. If you change lanes off the
track, your vehicle will fly up in the air.
It is possible to bump other vehicles off the track or force them to
change lanes. At higher speeds, a vehicle involved in a collision is
more likely to wipe out. The vehicle in front is also more likely to
wipe out than the vehicle in back.
After all vehicles have finished the race, the race results are
displayed. After viewing the results, you are ready to try your luck
again.
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The speed of the vehicle is controlled by moving the mouse pointer up and
down in the race window. The speed increases as the pointer moves up.
Lane changes are accomplished by clicking the left or right mouse buttons
to change one lane left or right, respectively. You can bump other
vehicles as well as running off the track.
The view can be toggled between a forward and rearward view by hitting
the v key.
The level of detail (LOD) in the track and vehicle affects how responsive
the game is. Hit the alt-d key to cycle through the different LOD's.
The highest LOD is 0; the lowest is 3. The game estimates the highest
LOD to ensure a reasonable framerate, but it is quite likely that you
will need to adjust it.
The up and down arrow keys are used to control the audio volume.
The b key toggles the small bars on the screen used to help guage your
speed.
Hitting escape will exit the game.
In one-player mode, alt-g can be used to concede the current game. The
game will restart with the computer opponent skill selection window.
In multi-player mode, hit i to bring up a list of the drivers.
Hit h to display a quick help summary.
ENVIRONMENT VARIABLES [Toc] [Back] Three environment variables are checked by vroom. Each variable
overrides any other method of specifying the same information.
VROOM_NAME sets your player's name.
VROOM_DIR specifies the location of the data directory.
VROOM_REC_DIR specifies the location of the record directory.
A small number of resources are available for modifying some of the
default values. The application class name is Vroom.
audio (class Boolean)
Sets whether or not sound effects are enabled on start up. The
default value is true.
defaultDataDir (class String)
Specifies the location of the data directory containing the race
course files, the audio files, the help files, and, unless
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overridden by the means described elsewhere, the track record files.
The default directory is /usr/demos/General_Demos/vroom/data.
defaultRecDir (class String)
Specifies the location of the directory containing the track record
files. The default directory is the same as the data directory.
mainHeight (class Dimension)
Sets the height of the race window.
mainWidth (class Dimension)
Sets the width of the race window.
name (class String)
Sets your player name. The default is your user ID.
overlayFont (class FontList)
Sets the font used in the race window overlay.
ttl (class Int)
Specifies the maximum number of times the multicast packets can be
forwarded between networks.
Vroom requires two entries into the /etc/services file in order to work
across the network. Ask your systems administrator to add the lines
sgi-vroom-server 5138/udp
sgi-vroom-client 5139/udp
and then restart the network using the command "/etc/init.d/network
start".
For those users with diskless systems, be aware that vroom keeps its high
score files under /var/IndiZone/vroom. Therefore, if you have mounted
/usr/demos/IndiZone from a diskless server, you will still need to have
root create /var/IndiZone/vroom with permission of 777 in order to save
out any records you may set while playing vroom.
Vroom requires IRIX 5.2 or greater and OpenGL. Use the program vtc(6) to
create new race courses.
/usr/demos/General_Demos/vroom/data/*.aifc, audio files.
/usr/demos/General_Demos/vroom/data/*.vct, race course files.
/usr/demos/General_Demos/vroom/data/*.help, help files.
/usr/demos/General_Demos/vroom/*.rec, track record files.
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SEE ALSO
vtc(6).
Chris Fouts, Silicon Graphics.
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