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MVIEW(6D)							     MVIEW(6D)


NAME    [Toc]    [Back]

     mview - Molecule Sphere Demo

SYNOPSIS    [Toc]    [Back]

     mview [-P]	[-I models_dir]	[-n model_name]

DESCRIPTION    [Toc]    [Back]

     mview Is a	demo of	rendering methods useful for drawing molecules.	 Both
     atoms and bond structures are drawn.  mview uses the sphere primitive of
     the Sphere	Library	for drawing the	atoms.	Various	graphics features,
     such as accumulation buffer, line antialiasing, real-time,	full scene
     multisampled antialiasing,	and stereo in a	window are configurable	via a
     graphical control panel.

     When invoked without arguments, mview looks for data files	in the current
     directory and in /usr/demos/General_Demos/mview/data.   mview -I dirname
     will add the directory dirname to the list	of directories to search for
     models.   mview -n	mol_name will cause the	program	to start up displaying
     the named molecule.


     Pressing the ESC key exits	the program.


     The following describes the functionality of each mouse button.

     Middle	       - Rotate	the model objects about	its center.
     Left	       - Scale the model objects.
     Left+Middle+Right - Translate the model objects in	the z plane.
     Left+Middle       - Zoom in or out.

     The following describes the functionality of each button
     in	the control panel.

     Help	       - Click the help	button to exit this window.
     Model	       - Scroll	through	the different
			 available molecular models.
     Reset	       - Reset the model objects to their original size,
			 and put the point of view back	in its
			 original position. If the objects are rotating,
			 pressing the Reset button will	stop them.
     Quit	       - Quit the program.
     Bitmap Spheres    - Use the hw bitmapped sphere primitive (RealityEngine only)
     Sphere Depth      - Click the left	mouse to decrease the
			 tessellation depth level.
			 Click the middle mouse	to increase the
			 tessellation depth level.
			 The depth range is 1 through 30 inclusively.
     Sphere Prim       - Scroll	through	the different display
			 primitive options. The	options	are:
			 mesh, polygon,	line, and point.
     Sphere Type       - Scroll	through	the different sphere



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MVIEW(6D)							     MVIEW(6D)



			 tessellation types. The options are:
			 oct, icos, bary, cube,	and bilin.
     Depthcue	       - Toggle	depth-cue mode on/off.
     Projection	       - Select	orthographic or	perspective projection.
     Orient	       - Toggle	orient mode on/off.
			 When on, the sphere is	displayed in a fixed
			 orientation independent of world rotations.
     Hemi Sphere       - Toggle	hemi sphere mode on/off.
     Draw Quick	       - Toggle	Quick drawing on/off.
			 In quick-draw mode no antialiasing or
			 accumulation processes	are done.
     Display Bonds     - Toggle	the display of the bonds on/off.
     Display Atoms     - Toggle	the display of the atoms on/off.
     Accumulate	Atoms  - Toggle	the accumulation of the	atoms on/off.
			 In this mode, successive full scene
			 antialiasing is done.	When the objects stop
			 moving, the static image is accumulated in the
			 accumulation buffer with slight perturbations.
			 The way the perturbations of the atoms	are
			 done is controlled by roll mode and spin mode.
			 The final image is antialiased.
     Smooth Bonds      - Scroll	through	the different line smooth
		   levels.  The	different levels are:
		   off,	on,  and smoother.
     End Correct Bonds - Toggle	the End	Correct	mode on/off.
			 In end	correct	mode the end point of the bonds
			 are antialiased.  This	is visible only	if
			 the atoms are not displayed.
     Accumulate	Bonds  - Toggle	the accumulation of the	bonds on/off.
			 This is an alternative	way for	displaying
			 smooth	lines.
     Radius	       - Use the left mouse button to change
			 the relative size of the atom radii while
			 dragging the vertical bar.
     Multisample       - This will toggle real-time, full scene
			 multisampled antialiasing
			 on a suitable RealityEngine configuration.
     Stereo	       - This will toggle in-the-window	stereo on
			 a suitable RealityEngine configuration
			 with the proper monitor configuration
			 (setmon 960x680_108s).

     The Following Keys	have useful functionality:

     O/L		  - Will increase/decrease, respectively,
			 the separation	for each eye when in stereo.


									PPPPaaaaggggeeee 2222
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