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USGETINFO(3P)							 USGETINFO(3P)


NAME    [Toc]    [Back]

     usgetinfo,	usputinfo, uscasinfo - exchange	information though an arena

C SYNOPSIS    [Toc]    [Back]

     #include <ulocks.h>

     void usputinfo (usptr_t *handle, void *info);

     void *usgetinfo (usptr_t *handle);

     int uscasinfo (usptr_t *handle, void *old,	void *new);

DESCRIPTION    [Toc]    [Back]

     When unrelated processes decide to	share an arena,	it is often useful to
     be	able to	initially communicate the location of various data structures
     within the	arena.	A single word (doubleword in 64	bit mode)
     communication area	is available inside the	arena header block, accessible
     via the functions usgetinfo and usputinfo.	 Thus, a process that sets up
     the arena can initialize various locks, semaphores, and common data
     structures, and place a single pointer that any process that joins	the
     arena can retrieve.  usputinfo places the data item in the	header,
     overwriting any existing information there.  usgetinfo will retrieve that
     information.  At arena creation time, the value is	initialized to zero.

     If	multiple unrelated processes are starting at arbitrary times, then a
     race condition exists between initializing	the arena and setting the
     global information.  The uscasinfo	function provides a compare and	swap
     operation on the data item	in the arena header block.  To establish race
     free initialization, each joining member should first check the data item
     using usgetinfo and if 0 should allocate a	semaphore (using usnewsema).
     The caller	should then use	uscasinfo to atomically	place the semaphore
     pointer into the communication area.  If uscasinfo	returns	0 then someone
     else may have beat	the caller and the caller should free the semaphore
     and repeat	the algorithm starting with re-checking	usgetinfo.  Note that
     even with one process performing this algorithm, the compare and swap
     operation may fail, so the	caller must always be prepared to loop.	 If 1
     is	returned, then the caller has won and can use the semaphore for	future
     negotiation.

SEE ALSO    [Toc]    [Back]

      
      
     usinit(3P).


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