VLOPENVIDEO(3dm) VLOPENVIDEO(3dm)
vlOpenVideo, vlCloseVideo - open or close a connection to the VL server
#include <dmedia/vl.h>
VLServer vlOpenVideo(const char *sName);
int vlCloseVideo(VLServer svr);
sName Server name to open. Must be NULL string.
svr Handle to the server.
vlOpenVideo establishes a connection to a video server. This connection
must be established before any other VL functions are called. There is
only one server per host.
Currently the server name parameter must be NULL.
vlCloseVideo closes the connection to the video server. Any resources in
the library and server are released, and the paths used by the client are
no longer accessible.
If successful, vlOpenVideo returns a handle to the server, while
vlCloseVideo returns 0. A value of NULL from vlOpenVideo indicates an
error, while a value of -1 from vlCloseVideo indicates an error.
vlCreatePath(3dm), vlConnectionNumber(3dm)
VLOPENVIDEO(3dm) VLOPENVIDEO(3dm)
vlOpenVideo, vlCloseVideo - open or close a connection to the VL server
#include <dmedia/vl.h>
VLServer vlOpenVideo(const char *sName);
int vlCloseVideo(VLServer svr);
sName Server name to open. Must be NULL string.
svr Handle to the server.
vlOpenVideo establishes a connection to a video server. This connection
must be established before any other VL functions are called. There is
only one server per host.
Currently the server name parameter must be NULL.
vlCloseVideo closes the connection to the video server. Any resources in
the library and server are released, and the paths used by the client are
no longer accessible.
If successful, vlOpenVideo returns a handle to the server, while
vlCloseVideo returns 0. A value of NULL from vlOpenVideo indicates an
error, while a value of -1 from vlCloseVideo indicates an error.
vlCreatePath(3dm), vlConnectionNumber(3dm)
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