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dmFXAllocateImageBuffers(3dm)			 dmFXAllocateImageBuffers(3dm)


NAME    [Toc]    [Back]

     dmFXAllocateImageBuffers, dmFXFreeImageBuffers - create and destroy image
     buffers for special effects

SYNOPSIS    [Toc]    [Back]

     #include <dmedia/fx_buffer.h>

     DMstatus dmFXAllocateImageBuffers    [Toc]    [Back]
	   ( Display* dpy,
	     const DMparams* imageFormat,
	     int inputUsage,
	     int outputUsage,
	     int numberOfBuffers,
	     DMfxbuffer* returnBuffers[] )

     void dmFXFreeImageBuffers
	   ( int numberOfBuffers,
	     DMfxbuffer* buffers[] )

PARAMETERS    [Toc]    [Back]

     dpy	       An open connection to an	X server.  Used	to create
		       off-screen render areas for OpenGL.  The	caller must
		       not close the display connection	until all of the
		       DMfxbuffers have	been freed.

     imageFormat       A complete image	format parameter list (see
		       dmSetImageDefaults(3dm)).  This format is used to
		       determine how large the buffers need to be.

     inputUsage	       Specifies the modes in which the	buffer will be used as
		       input; says how the image will be read from the buffer
		       and used	as input to a plug-in or application.  The
		       value is	a bitwise combination of one or	more of:
		       bufInputDirect, bufInputTexture,	bufInputDrawPixels,
		       bufInputMovie.  The options set must include all	of the
		       different ways in which the buffer will be used.

     outputUsage       Specifies the modes in which the	buffer will be used as
		       output; says how	the image will be placed into the
		       buffer by a plug-in or application.  the	value is a
		       bitwise combination of one or more of bufOutputDirect,
		       bufOutputOpenGL,	bufOutputmovie.	 The options set must
		       include all of the different ways in which the buffer
		       will be used.

     numberOfBuffers   The number of buffers to	be allocated or	freed.

     returnBuffers     A pointer to an array of	DMfxbuffer*, which will	be
		       filled in.




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dmFXAllocateImageBuffers(3dm)			 dmFXAllocateImageBuffers(3dm)



     buffers	       A pointer to an array of	DMfxbuffer*.

DESCRIPTION    [Toc]    [Back]

     dmFXAllocateImageBuffers creates buffers for use with the special-effects
     plugin manager.  The buffers it creates can be used to efficiently	pass
     images to an from image processing	plugins.

     The input and output usage	given are used to determine the
     characteristics of	the buffers to be allocated.  For example, when	the
     bufOutputOpenGL bit is set, the buffers created will be suitable for
     OpenGL rendering.	An application can determine values for	input and
     output usage by examining the input and output usage of all of the
     plugins to	be used	and or-ing them	together.

     On	many SGI machines, image buffers for special effects processing	take
     advantage of special hardware resources associated	with graphical
     rendering.	 These resources are frequently	in short supply.  An
     application that uses special effects should avoid	holding	image buffers
     unnecessarily.  For example, when the application is iconized, it should
     release these image buffers.

RETURN VALUES    [Toc]    [Back]

     dmFXAllocateImageBuffers will either create all of	the buffers requested
     and return	DM_SUCCESS, or will create no buffers and return DM_FAILURE.
     In	the case of failure, error information can be obtained from
     dmGetError(3dm).

EXAMPLE    [Toc]    [Back]

     This will combine the usage bits for a number of filter plugins and then
     a pair of buffers that can	be used	with any of them:

	 DMparams* imageFormat;
	 DMplugin* plugins[];
	 int pluginCount;
	 int in;   /* combined input usage  */
	 int out;  /* combined output usage */
	 int i;
	 DMfxbuffer buffers[2];

	 /* get	the list of plugins to use */
	 ...

	 /* combine the	usage bits of all of the plugins */
	 in  = 0;
	 out = 0;
	 for ( i = 0;  i < pluginCount;	 i++ )
	 {
	     in	 |= pmGetSourceAUsage( plugins[i] );
	     out |= pmGetDestUsage   ( plugins[i] );



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dmFXAllocateImageBuffers(3dm)			 dmFXAllocateImageBuffers(3dm)



	 }

	 /* allocate two buffers */
	 if ( dmFXAllocateImageBuffers(	imageFormat, in, out, 2,
		  buffers ) != DM_SUCCESS )
	 {
	     /*	allocation failed */
	 }

SEE ALSO    [Toc]    [Back]

      
      
     dmFXMovieRenderImage(3dm),	dmFXSetupInputImageBuffer(3dm),
     dmFXSetupScanlineBuffer(3dm), dmGetError(3dm).


									PPPPaaaaggggeeee 3333
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