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alIntro(3dm)							  alIntro(3dm)


NAME    [Toc]    [Back]

     alIntro, audio - Introduction to the Silicon Graphics Audio Library (AL)

SYNOPSIS    [Toc]    [Back]

     #include <dmedia/audio.h>

     -laudio

DESCRIPTION    [Toc]    [Back]

     The Silicon Graphics Audio	Library	(AL) provides a	uniform, deviceindependent
 programming interface to real-time audio I/O on Silicon
     Graphics workstations.

     The AL was	designed to enable multiple programs to	share the audio
     resources of the workstation. Multiple programs may have input and	output
     streams open concurrently,	either sharing audio devices or	using
     independent audio devices.

     The Audio Library provides	four major capabilities:

	  1. input and output of digital audio data

	  2. control of	the attributes of the digital audio data

	  3. control of	physical parameters of the audio subsystem

	  4. Audio subsystem event notification

     The first two of these capabilities are briefly described in the section
     "Basic I/O." The device control capabilities are described	in the section
     "Resources	and Control." The audio	event notification model is described
     in	the "Audio Events" section.

BASIC I/O
     The basic data types for the Audio	Library	are ALconfig and ALport.  An
     application uses an ALconfig to define the	attributes of the digital
     audio data	it wishes to send or receive. It then opens an ALport, which
     actually writes or	reads the audio	data to	or from	the hardware.

     The Audio Library includes	the following functions:

     alNewConfig(3dm)	      -	create a new ALconfig

     alFreeConfig(3dm)	      -	free ALconfig

     alSetConfig(3dm)	      -	set an ALconfig	on an existing ALport

     alGetConfig(3dm)	      -	get the	ALconfig from an ALport





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alIntro(3dm)							  alIntro(3dm)



     alSetQueueSize(3dm)      -	set the	sample queue size for an audio port

     alGetQueueSize(3dm)      -	get the	sample queue size for an audio port

     alSetWidth(3dm)	      -	set the	sample wordsize	for an audio port

     alGetWidth(3dm)	      -	get the	sample wordsize	for an audio port

     alSetSampFmt(3dm)	      -	set the	sample data type and format for	an
			      audio port

     alGetSampFmt(3dm)	      -	get the	sample data type and format for	an
			      audio port

     alSetChannels(3dm)	      -	set the	number of channels for an audio	port

     alGetChannels(3dm)	      -	get the	number of channels for an audio	port

     alSetFloatMax(3dm)	      -	set the	max. amplitude of floating point data
			      for an AL	port

     alGetFloatMax(3dm)	      -	get the	max. amplitude of floating point data
			      for an AL	port

     alSetLimiting(3dm)	      -	specify	if limiting is required	for floatingpoint
 data

     alGetLimiting(3dm)	      -	determine whether or not limiting is specified
			      for an ALconfig

     alOpenPort(3dm)	      -	open an	audio port and begin I/O

     alClosePort(3dm)	      -	close an audio port and	stop I/O

     alGetFilled(3dm)	      -	get number of filled spots in an audio port

     alGetFillable(3dm)	      -	get number of fillable spots in	an audio port

     alReadFrames(3dm)	      -	read interleaved sample	frames from an audio
			      port

     alWriteFrames(3dm)	      -	write interleaved sample frames	to an audio
			      port

     alZeroFrames(3dm)	      -	write zero-valued sample-frames	to an output
			      audio port

     alDiscardFrames(3dm)     -	discard	data from an input or output audio
			      port






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alIntro(3dm)							  alIntro(3dm)



     alReadBuffers(3dm)	      -	read flexibly interleaved or non-interleaved
			      sample frames from an audio port

     alWriteBuffers(3dm)      -	write flexibly interleaved or non-interleaved
			      sample frames to an audio	port

     alGetFD(3dm)	      -	get a file descriptor for an audio port, so
			      that one can use select(2) or poll(2) to block
			      waiting for a fillpoint

     alSetFillPoint(3dm)      -	define audio port high-/low-water mark
			      (fillpoint) to unblock application

     alGetFillPoint(3dm)      -	get the	current	fillpoint from an audio	port.

     alGetFrameNumber(3dm)    -	get the	absolute sample	frame number
			      associated with a	port

     alGetFrameTime(3dm)      -	get the	time at	which a	sample frame came in
			      or will go out

RESOURCES AND CONTROL    [Toc]    [Back]

     The AL manages a number of	hardware and software entities called
     resources (see alResources(3dm) for a more	detailed description).
     Resources include devices,	ports, clock generators, master	clocks,
     connections, interfaces, subsystems, and the system resource.
     Applications can acquire or change	the state of the audio resources
     through the following functions:

     alParams(3dm)
	  - general information	about AL parameters

     alGetParams(3dm)
	  - get	parameter values from an audio resource

     alSetParams(3dm)
	  - set	parameter values on an audio resource

     alGetParamInfo(3dm)
	  - find out what kinds	of values a parameter can have on a specific
	  resource

     alQueryValues(3dm)
	  - find the set of possible values for	a discrete-valued parameter

     alIsSubtype(3dm)
	  - determine if one resource type is a	subtype	of another

     alGetResourceByName(3dm)
	  - find a resource with a given name





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alIntro(3dm)							  alIntro(3dm)



     alConnect(3dm)
	  - connect the	output of one audio I/O	resource to the	input of
	  another

     alDisconnect(3dm)
	  - disconnect one audio I/O resource from another

AUDIO EVENTS    [Toc]    [Back]

     The AL provides event notification	for applications interested in
     monitoring	audio system changes.  An audio	event is represented by	an
     ALevent structure.	 This structure	includes the parameter which changed
     of	event, the new parameter value in many cases, the time at which	the
     event was posted, and the sources of the event. Events are	delivered to
     each application via an ALeventQueue. Following is	the list of eventrelated
 functions:

     alOpenEventQueue(3dm)
	  - Allocate and initialize an event queue

     alCloseEventQueue(3dm)
	  - Deallocate a previously initialized	event queue

     alNewEvent(3dm)
	  - Allocate and initialize an event

     alFreeEvent(3dm)
	  - Deallocate a previously initialized	event

     alSelectEvents(3dm)
	  - Select events to be	received into event queue

     alDeselectEvents(3dm)
	  - Deselect events from event queue

     alGetEventQueueFD(3dm)
	  - Get	file descriptor	of event queue

     alNextEvent(3dm)
	  - Retrieves the next event from an event queue

     alCheckEvent(3dm)
	  - Check for a	particular event in an event queue

     alPendingEvents(3dm)
	  - Get	the number of pending events in	an event queue

     alFlushEvents(3dm)
	  - Flush all events from event	queue

     alGetEventParam(3dm)
	  - Returns the	event parameter




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alIntro(3dm)							  alIntro(3dm)



     alGetEventResource(3dm)
	  - Returns the	id of the resource that	posted the event

     alGetEventSrcResource(3dm)
	  - Returns the	id of the resource that	generated the event

     alGetEventUST(3dm)
	  - Returns the	Unadjusted System Time of an event

     alGetEventValue(3dm)
	  - Return the new value of the	event parameter

     alGetEventData(3dm)
	  - Returns a pointer to an event info struct

MISCELLANEOUS    [Toc]    [Back]

     alGetErrorString(3dm)
	  - get	a text message associated with an AL error return code

     alDoubleToFixed(3dm)
	  - convert from double-precision to AL-format fixed-point

     alFixedToDouble(3dm)
	  - convert from AL-format fixed-point to double-precision

     alSetErrorHandler(3dm)
	  - specify a user-defined error handler, if desired

     /usr/include/dmedia/audio.h	- Audio	Library	header file

     /usr/share/src/dmedia/audio/*	- code examples

     /usr/share/src/dmedia/soundcommands/*   - code examples

     /usr/share/src/dmedia/soundplayer/*     - code examples

SEE ALSO    [Toc]    [Back]

      
      
     DOCUMENTATION:

	  Digital Media	Programming Guide: Audio, MIDI,	Video, and Compression

     RELATED LIBRARIES:

	  AFintro(3dm) - Introduction to the Audio File	Library

	  CDaudio(3) - Introduction to the audio Compact Disc library

	  DATaudio(3) -	Introduction to	the Digital Audio Tape Library






									Page 5






alIntro(3dm)							  alIntro(3dm)



	  mdIntro(3dm) - Introduction to the Silicon Graphics MIDI Library
	  (libmd)

     IRIX Real-time Support:

	  select(2), sproc(2), setitimer(2), schedctl(2), prctl(2), poll(2),
	  mpin(2)


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