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SIGPAUSE(3B)							  SIGPAUSE(3B)


NAME    [Toc]    [Back]

     sigpause -	atomically release blocked signals and wait for	interrupt
     (4.3BSD)

SYNOPSIS    [Toc]    [Back]

     #include <signal.h>

     int sigpause(int mask);

     mask = sigmask(int	signum);

     To	use any	of the BSD signal routines (kill(3B), killpg(3B),
     sigblock(3B), signal(3B), sigpause(3B), sigsetmask(3B), sigstack(2B),
     sigvec(3B)) you must either

     1)	#define	_BSD_SIGNALS or	_BSD_COMPAT before including <signal.h>, or

     2)	specify	one of them in the compile command or makefile:

	  cc -D_BSD_SIGNALS -o prog prog.c

DESCRIPTION    [Toc]    [Back]

     sigpause assigns mask to the set of masked	signals	and then waits for a
     signal to arrive; upon return the original	set of masked signals is
     restored after executing the handler(s) (if any) installed	for the
     awakening signal(s).  mask	is usually 0 to	indicate that no signals are
     now to be blocked.	 The macro sigmask is provided to construct the	mask
     for a given signal	number.	 Sigpause always terminates by being
     interrupted, returning -1 with the	global integer errno set to EINTR.

     In	normal usage, a	signal is blocked using	sigblock(3B), to begin a
     critical section, variables modified on the occurrence of the signal are
     examined to determine that	there is no work to be done, and the process
     pauses awaiting work by using sigpause with the mask returned by
     sigblock.

SEE ALSO    [Toc]    [Back]

      
      
     sigblock(3B), sigvec(3B), signal(5).

CAVEATS	(IRIX)
     Because 4.3BSD and	System V both have sigpause system calls, programs
     using 4.3BSD's version are	actually executing BSDsigpause.	 This is
     transparent to the	programmer except when attempting to set breakpoints
     in	dbx; the breakpoint must be set	at BSDsigpause.

WARNING	(IRIX)
     The 4.3BSD	and System V signal facilities have different semantics.
     Using both	facilities in the same program is strongly discouraged and
     will result in unpredictable behavior.


									PPPPaaaaggggeeee 1111
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