xfpt(3G) xfpt(3G)
xfpt, xfpti, xfpts, xfpt2, xfpt2i, xfpt2s, xfpt4, xfpt4i, xfpt4s -
multiplies a point by the current matrix in feedback mode
void xfpt(x, y, z)
Coord x, y, z;
void xfpti(x, y, z)
Icoord x, y, z;
void xfpts(x, y, z)
Scoord x, y, z;
void xfpt2(x, y)
Coord x, y;
void xfpt2i(x, y)
Icoord x, y;
void xfpt2s(x, y)
Scoord x, y;
void xfpt4(x, y, z, w)
Coord x, y, z, w;
void xfpt4i(x, y, z, w)
Icoord x, y, z, w;
void xfpt4s(x, y, z, w)
Scoord x, y, z, w;
x expects the x coordinate of a point.
y expects the y coordinate of a point.
z expects the z coordinate of a point. Used only by the 3-D and 4-D
versions of the routines; 0.0 is assumed by the others.
w expects the w coordinate of a point Used only by the 4-D version of
the routines; 1.0 is assumed by the others.
xfpt multiplies the specified point (x, y, 0.0, 1.0), (x, y, z, 1.0), or
(x, y, z, w) by the current matrix in the Geometry Pipeline. The 4-D
result is not clipped or scaled, and is placed in the feedback buffer.
Graphics Library Programming Guide, Feedback Mode
Page 1
xfpt(3G) xfpt(3G)
This routine is available only in feedback mode; otherwise it is ignored.
This routine functions only on IRIS-4D B and G models, and we advise
against its use for new development.
The processor can access full words only on full-word boundaries. xfpt
does not guarantee such alignment. See the Graphics Library Programming
Guide, Feedback Mode, for information on successful alignment.
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