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cmov(3G)							      cmov(3G)


NAME    [Toc]    [Back]

     cmov, cmovi, cmovs, cmov2,	cmov2i,	cmov2s - updates the current character
     position

C SPECIFICATION    [Toc]    [Back]

     void cmov(Coord x,	Coord y, Coord z)

     void cmovi(Icoord x, Icoord y, Icoord z)

     void cmovs(Scoord x, Scoord y, Scoord z)

     void cmov2(Coord x, Coord y)

     void cmov2i(Icoord	x, Icoord y)

     void cmov2s(Scoord	x, Scoord y)

     All of the	above functions	are functionally the same except for the type
     declarations of the parameters.  In addition the cmov2* routines assume a
     2-D point instead of a 3-D	point.

PARAMETERS    [Toc]    [Back]

     x	 expects the x location	of the point (in world coordinates) to which
	 you want to move the current character	position.

     y	 expects the y location	of the point (in world coordinates) to which
	 you want to move the current character	position.

     z	 expects the z location	of the point (in world coordinates) to which
	 you want to move the current character	position. (This	parameter not
	 used by the 2-D subroutines.)

DESCRIPTION    [Toc]    [Back]

     cmov moves	the current character position to a specified point (just as
     move sets the current graphics position). cmov transforms the specified
     world coordinates into screen coordinates,	which become the new character
     position. If the transformed point	is outside the viewport, the character
     position is undefined.

     cmov does not affect the current graphics position.

SEE ALSO    [Toc]    [Back]

      
      
     charstr, move, readpixels,	readRGB, writepixels, writeRGB,	getcpos


									PPPPaaaaggggeeee 1111
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