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pnt(3G)								       pnt(3G)


NAME    [Toc]    [Back]

     pnt, pnti,	pnts, pnt2, pnt2i, pnt2s - draws a point

C SPECIFICATION    [Toc]    [Back]

     void pnt(x, y, z)
     Coord x, y, z;

     void pnti(x, y, z)
     Icoord x, y, z;

     void pnts(x, y, z)
     Scoord x, y, z;

     void pnt2(x, y)
     Coord x, y;

     void pnt2i(x, y)
     Icoord x, y;

     void pnt2s(x, y)
     Scoord x, y;

     All of the	above routines are functionally	the same.  They	differ only in
     the type declarations of their parameters and in whether or not they
     assume a two-dimensional or three-dimensional space.

PARAMETERS    [Toc]    [Back]

     x	 expects the x coordinate of the point to be drawn.

     y	 expects the y coordinate of the point to be drawn.

     z	 expects the z coordinate of the point to be drawn.

DESCRIPTION    [Toc]    [Back]

     pnt colors	a point	in world coordinates.  If the point is visible in the
     current viewport, it is shown as one pixel.  The pixel is drawn in	the
     current color (if in depth-cue mode, the depth-cued color is used)	using
     the current writemask.  pnt updates the current graphics position after
     it	executes.  A drawing routine immediately following pnt will start
     drawing from the point specified.

SEE ALSO    [Toc]    [Back]

      
      
     bgnpoint, endpoint, v

NOTE    [Toc]    [Back]

     pnt should	not be used in new development.	 Rather, points	should be
     drawn using the high-performance v	commands, surrounded by	calls to
     bgnpoint and endpoint.


									PPPPaaaaggggeeee 1111
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