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glXMakeCurrent(3G)	    OpenGL Reference - GLX	    glXMakeCurrent(3G)


NAME    [Toc]    [Back]

     glXMakeCurrent - attach a GLX context to a	window or a GLX	pixmap

C SPECIFICATION    [Toc]    [Back]

     Bool glXMakeCurrent( Display *dpy,
			  GLXDrawable drawable,
			  GLXContext ctx )

PARAMETERS    [Toc]    [Back]

     dpy       Specifies the connection	to the X server.

     drawable  Specifies a GLX drawable.  Must be either an X window ID	or a
	       GLX pixmap ID.

     ctx       Specifies a GLX rendering context that is to be attached	to
	       drawable.

DESCRIPTION    [Toc]    [Back]

     glXMakeCurrent does two things:  It makes ctx the current GLX rendering
     context of	the calling thread, replacing the previously current context
     if	there was one, and it attaches ctx to a	GLX drawable, either a window
     or	a GLX pixmap.  As a result of these two	actions, subsequent GL
     rendering calls use rendering context ctx to modify GLX drawable drawable
     (for reading and writing).	 Because glXMakeCurrent	always replaces	the
     current rendering context with ctx, there can be only one current context
     per thread.

     Pending commands to the previous context, if any, are flushed before it
     is	released.

     The first time ctx	is made	current	to any thread, its viewport is set to
     the full size of drawable.	 Subsequent calls by any thread	to
     glXMakeCurrent with ctx have no effect on its viewport.

     To	release	the current context without assigning a	new one, call
     glXMakeCurrent with drawable set None and ctx set to NULL

     glXMakeCurrent returns True if it is successful, False otherwise.	If
     False is returned,	the previously current rendering context and drawable
     (if any) remain unchanged.

NOTES    [Toc]    [Back]

     A process is a single-execution environment, implemented in a single
     address space, consisting of one or more threads.

     A thread is one of	a set of subprocesses that share a single address
     space, but	maintain separate program counters, stack spaces, and other
     related global data.  A thread that is the	only member of its subprocess
     group is equivalent to a process.




									Page 1






glXMakeCurrent(3G)	    OpenGL Reference - GLX	    glXMakeCurrent(3G)


ERRORS    [Toc]    [Back]

     BadMatch is generated if drawable was not created with the	same X screen
     and visual	as ctx.	 It is also generated if drawable is None and ctx is
     not NULL.

     BadAccess is generated if ctx was current to another thread at the	time
     glXMakeCurrent was	called.

     GLXBadDrawable is generated if drawable is	not a valid GLX	drawable.

     GLXBadContext is generated	if ctx is not a	valid GLX context.

     GLXBadContextState	is generated if	glXMakeCurrent is called between the
     execution of glBegin and the corresponding	execution of glEnd.

     GLXBadContextState	is also	generated if the rendering context current to
     the calling thread	has GL renderer	state GL_FEEDBACK or GL_SELECT.

     GLXBadCurrentWindow is generated if there are pending GL commands for the
     previous context and the current drawable is a window that	is no longer
     valid.

     BadAlloc may be generated if the server has delayed allocation of
     ancillary buffers until glXMakeCurrent is called, only to find that it
     has insufficient resources	to complete the	allocation.


MACHINE	DEPENDENCIES
     On	RealityEngine, RealityEngine2, and VTX,	on InfiniteReality, on High
     Impact and	Maximum	Impact,	on Solid Impact	systems, on O2 systems,	and on
     Octane2 VPro systems, it is not possible to use a context for rendering
     to	both windows and pixmaps.

SEE ALSO    [Toc]    [Back]

      
      
     glXCreateContext, glXCreateGLXPixmap glXGetCurrentContext,
     glXGetCurrentDisplay, glXGetCurrentDrawable, glXGetCurrentReadDrawable,
     glXMakeContextCurrent


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