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glPrioritizeTextures(3G)       OpenGL Reference	      glPrioritizeTextures(3G)


NAME    [Toc]    [Back]

     glPrioritizeTextures - set	texture	residence priority

C SPECIFICATION    [Toc]    [Back]

     void glPrioritizeTextures(	GLsizei	n,
				const GLuint *textures,
				const GLclampf *priorities )

PARAMETERS    [Toc]    [Back]

     n		 Specifies the number of textures to be	prioritized.

     textures	 Specifies an array containing the names of the	textures to be
		 prioritized.

     priorities	 Specifies an array containing the texture priorities.	A
		 priority given	in an element of priorities applies to the
		 texture named by the corresponding element of textures.

DESCRIPTION    [Toc]    [Back]

     glPrioritizeTextures assigns the n	texture	priorities given in priorities
     to	the n textures named in	textures.

     The GL establishes	a ``working set'' of textures that are resident	in
     texture memory.  These textures may be bound to a texture target much
     more efficiently than textures that are not resident.  By specifying a
     priority for each texture,	glPrioritizeTextures allows applications to
     guide the GL implementation in determining	which textures should be
     resident.

     The priorities given in priorities	are clamped to the range [0,1] before
     they are assigned.	 0 indicates the lowest	priority; textures with
     priority 0	are least likely to be resident.  1 indicates the highest
     priority; textures	with priority 1	are most likely	to be resident.
     However, textures are not guaranteed to be	resident until they are	used.

     glPrioritizeTextures silently ignores attempts to prioritize texture 0,
     or	any texture name that does not correspond to an	existing texture.

     glPrioritizeTextures does not require that	any of the textures named by
     textures be bound to a texture target.  glTexParameter may	also be	used
     to	set a texture's	priority, but only if the texture is currently bound.
     This is the only way to set the priority of a default texture.

NOTES    [Toc]    [Back]

     glPrioritizeTextures is available only if the GL version is 1.1 or
     greater.







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glPrioritizeTextures(3G)       OpenGL Reference	      glPrioritizeTextures(3G)



ERRORS
     GL_INVALID_VALUE is generated if n	is negative.

     GL_INVALID_OPERATION is generated if glPrioritizeTextures is executed
     between the execution of glBegin and the corresponding execution of
     glEnd.

ASSOCIATED GETS    [Toc]    [Back]

     glGetTexParameter with parameter name GL_TEXTURE_PRIORITY retrieves the
     priority of a currently bound texture.

SEE ALSO    [Toc]    [Back]

      
      
     glAreTexturesResident, glBindTexture, glCopyTexImage1D, glCopyTexImage2D,
     glTexImage1D, glTexImage2D, glTexImage3D, glTexParameter


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