glDeleteTextures(3G) OpenGL Reference glDeleteTextures(3G)
glDeleteTextures - delete named textures
void glDeleteTextures( GLsizei n,
const GLuint *textures )
n Specifies the number of textures to be deleted.
textures Specifies an array of textures to be deleted.
glDeleteTextures deletes n textures named by the elements of the array
textures. After a texture is deleted, it has no contents or
dimensionality, and its name is free for reuse (for example by
glGenTextures). If a texture that is currently bound is deleted, the
binding reverts to 0 (the default texture).
glDeleteTextures silently ignores 0's and names that do not correspond to
existing textures.
glDeleteTextures is available only if the GL version is 1.1 or greater.
GL_INVALID_VALUE is generated if n is negative.
GL_INVALID_OPERATION is generated if glDeleteTextures is executed between
the execution of glBegin and the corresponding execution of glEnd.
glIsTexture
glAreTexturesResident, glBindTexture, glCopyTexImage1D, glCopyTexImage2D,
glGenTextures, glGet, glGetTexParameter, glPrioritizeTextures,
glTexImage1D, glTexImage2D, glTexImage3D, glTexImage4DEXT, glTexParameter
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