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glDeleteTextures(3G)	       OpenGL Reference		  glDeleteTextures(3G)


NAME    [Toc]    [Back]

     glDeleteTextures -	delete named textures

C SPECIFICATION    [Toc]    [Back]

     void glDeleteTextures( GLsizei n,
			    const GLuint *textures )

PARAMETERS    [Toc]    [Back]

     n	       Specifies the number of textures	to be deleted.

     textures  Specifies an array of textures to be deleted.

DESCRIPTION    [Toc]    [Back]

     glDeleteTextures deletes n	textures named by the elements of the array
     textures.	After a	texture	is deleted, it has no contents or
     dimensionality, and its name is free for reuse (for example by
     glGenTextures).  If a texture that	is currently bound is deleted, the
     binding reverts to	0 (the default texture).

     glDeleteTextures silently ignores 0's and names that do not correspond to
     existing textures.

NOTES    [Toc]    [Back]

     glDeleteTextures is available only	if the GL version is 1.1 or greater.

ERRORS    [Toc]    [Back]

     GL_INVALID_VALUE is generated if n	is negative.

     GL_INVALID_OPERATION is generated if glDeleteTextures is executed between
     the execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS    [Toc]    [Back]

     glIsTexture

SEE ALSO    [Toc]    [Back]

      
      
     glAreTexturesResident, glBindTexture, glCopyTexImage1D, glCopyTexImage2D,
     glGenTextures, glGet, glGetTexParameter, glPrioritizeTextures,
     glTexImage1D, glTexImage2D, glTexImage3D, glTexImage4DEXT,	glTexParameter


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