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glcNewFontFromFamily(3G)  OpenGL Character Renderer   glcNewFontFromFamily(3G)


NAME    [Toc]    [Back]

     glcNewFontFromFamily - create a new font from a master of specified
     family

C SPECIFICATION    [Toc]    [Back]

     GLint glcNewFontFromFamily( GLint inFont,
				 const GLCchar *inFamily )

PARAMETERS    [Toc]    [Back]

     inFont    Specifies the ID	of the new font.

     inFamily  Specifies the font family, that is, the string that the
	       GLC_FAMILY attribute has	to match.

DESCRIPTION    [Toc]    [Back]

     glcNewFontFromFamily performs a sequential	search beginning with the
     first element of the GLC master list, looking for the first master	whose
     string attribute GLC_FAMILY equals	inFamily.

     If	there is no such master, glcNewFontFromFamily returns zero. Otherwise,
     glcNewFontFromFamily creates a new	font from the master.

     The ID of the new font is inFont. If inFont is already the	ID of a	font,
     glcNewFontFromFamily generates GLC_PARAMETER_ERROR	and returns zero.

     If	the command succeeds, it returns inFont.

ERRORS    [Toc]    [Back]

     GLC_PARAMETER_ERROR is generated if inFont	is already the ID of a font.

     GLC_STATE_ERROR is	generated if the issuing thread	has no current GLC
     context.

ASSOCIATED GETS    [Toc]    [Back]

     glcGetListi with argument GLC_FONT_LIST
     glcGeti with argument GLC_FONT_COUNT
     glcIsFont

SEE ALSO    [Toc]    [Back]

      
      
     glcGenFontID, glcNewFontFromMaster, glcDeleteFont


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