glcGetAllContexts(3G) OpenGL Character Renderer glcGetAllContexts(3G)
glcGetAllContexts - return an array of GLC contexts
GLint* glcGetAllContexts( void )
glcGetAllContexts returns a zero-terminated array of GLC context IDs. The
array contains one entry for each of the client's GLC contexts.
GLC uses the C library command malloc to allocate the array. The client
should therefore use the C library command free to deallocate the array
when it is no longer needed.
glcContext, glcDeleteContext, glcGenContext, glcGetCurrentContext,
glcIsContext
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