glcAppendFont(3G) OpenGL Character Renderer glcAppendFont(3G)
glcAppendFont - append a font to the current font list
void glcAppendFont( GLint inFont )
inFont Specifies the ID of the font to append to the list
GLC_CURRENT_FONT_LIST.
glcAppendFont appends an already existing font to the list
GLC_CURRENT_FONT_LIST. To create the font, call glcNewFontFromFamily or
glcNewFontFromMaster.
GLC_STATE_ERROR is generated if the issuing thread has no current GLC
context.
GLC_PARAMETER_ERROR is generated if inFont is not the ID of a font.
glcGetListc with argument GLC_CURRENT_FONT_LIST
glcGeti with argument GLC_CURRENT_FONT_COUNT
glcFont, glcNewFontFromFamily, glcNewFontFromMaster
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