*nix Documentation Project
·  Home
 +   man pages
·  Linux HOWTOs
·  FreeBSD Tips
·  *niX Forums

  man pages->IRIX man pages -> standard/getgdesc (3)              
Title
Content
Arch
Section
 

Contents


getgdesc(3G)							  getgdesc(3G)


NAME    [Toc]    [Back]

     getgdesc -	gets graphics system description

C SPECIFICATION    [Toc]    [Back]

     long getgdesc(long	inquiry)

PARAMETERS    [Toc]    [Back]

     inquiry   is a symbolic constant taken from the list below.  It
	       identifies the characteristic about which you want to inquire.

FUNCTION RETURN	VALUE
     The function returns the value of the requested characteristic, or	-1, if
     the request is invalid or its value cannot	be determined.

DESCRIPTION    [Toc]    [Back]

     getgdesc allows you to inquire about characteristics of the currently
     selected screen.  If the inquired characteristic is about bitplane
     configuration, getgdesc will return a value that indicates	the absolute
     maximum resources available for the individual characteristic. It is not
     guaranteed	that the bitplane configuration	will reflect these values, as
     gconfig reconciles	the various requests for resources. You	must call
     getgconfig	to find	out the	result of the compromises made by gconfig. You
     can call getgdesc prior to	graphics initialization, as its	return values
     are unaltered by any commands issued after	initialization.

     The symbolic names	of the inquiries and their meanings are	specified
     below:

   Screen Boundary Inquiries    [Toc]    [Back]
     GD_XMMAX
     GD_YMMAX
	  Vertical and horizontal size of the screen in	millimeters.

     GD_XPMAX    [Toc]    [Back]
     GD_YPMAX
	  Vertical and horizontal size of the screen in	pixels.

     GD_ZMAX    [Toc]    [Back]
     GD_ZMIN
	  Maximum and minimum depth values that	can be stored in the z-buffer
	  of the normal	framebuffer.

   Framebuffer Depth Inquiries    [Toc]    [Back]
     GD_BITS_ACBUF
	  Maximum number of bitplanes per color	component in the hardware
	  accumulation buffer, if one exists.  Otherwise the number of
	  bitplanes per	color component	in the software	version	of the
	  accumulation buffer, if it is	implemented.  Otherwise	0.

     GD_BITS_ACBUF_HW    [Toc]    [Back]
	  Maximum number of bitplanes per color	component in the hardware
	  accumulation buffer, if one exists.  Otherwise 0.



									Page 1






getgdesc(3G)							  getgdesc(3G)



     GD_BITS_CURSOR    [Toc]    [Back]
	  Number of bitplanes available	in the cursor.

     GD_BITS_NORM_DBL_ALPHA    [Toc]    [Back]
	  Maximum number of bitplanes available	in the normal framebuffer to
	  store	alpha in double	buffered RGB mode.

     GD_BITS_NORM_DBL_CMODE    [Toc]    [Back]
	  Maximum number of bitplanes available	in the normal framebuffer to
	  store	the color index	in double buffered color map mode.

     GD_BITS_NORM_DBL_MMAP    [Toc]    [Back]
	  Maximum number of bitplanes available	in the normal framebuffer to
	  store	the color index	in double buffered multimap mode.

     GD_BITS_NORM_DBL_RED    [Toc]    [Back]
     GD_BITS_NORM_DBL_GREEN
     GD_BITS_NORM_DBL_BLUE
	  Maximum number of bitplanes available	in the normal framebuffer to
	  store	red, green, and	blue in	double buffered	RGB mode.  If any of
	  these	are 0, then double buffered RGB	mode is	not available.

     GD_BITS_NORM_SNG_ALPHA    [Toc]    [Back]
	  Maximum number of bitplanes available	in the normal framebuffer to
	  store	alpha in single	buffered RGB mode.

     GD_BITS_NORM_SNG_CMODE    [Toc]    [Back]
	  Maximum number of bitplanes available	in the normal framebuffer to
	  store	the color index	in single buffered color map mode.

     GD_BITS_NORM_SNG_MMAP    [Toc]    [Back]
	  Maximum number of bitplanes available	in the normal framebuffer to
	  store	the color index	in single buffered multimap mode.

     GD_BITS_NORM_SNG_RED    [Toc]    [Back]
     GD_BITS_NORM_SNG_GREEN
     GD_BITS_NORM_SNG_BLUE
	  Maximum number of bitplanes available	in the normal framebuffer to
	  store	red, green, and	blue in	single buffered	RGB mode.  If any of
	  these	are 0, then single buffered RGB	mode is	not available.

     GD_BITS_NORM_ZBUFFER    [Toc]    [Back]
	  Maximum number of useful bitplanes in	the z-buffer of	the normal
	  framebuffer, If 0, then there	is no z-buffer.

     GD_BITS_OVER_SNG_CMODE    [Toc]    [Back]
	  Maximum number of bitplanes available	in the overlay framebuffer to
	  store	the color index	in single buffered color map mode.

     GD_BITS_PUP_SNG_CMODE    [Toc]    [Back]
	  Maximum number of bitplanes available	in the popup framebuffer to
	  store	the color index	in single buffered color map mode.



									Page 2






getgdesc(3G)							  getgdesc(3G)



     GD_BITS_STENCIL    [Toc]    [Back]
	  Maximum number of bitplanes available	in the normal framebuffer for
	  use as stencil bitplanes.  0 if stencil is not functional.

     GD_BITS_UNDR_SNG_CMODE    [Toc]    [Back]
	  Maximum number of bitplanes available	in the underlay	framebuffer to
	  store	the color index	in single buffered color map mode.

   Miscellaneous Inquiries    [Toc]    [Back]
     GD_AFUNCTION
	  1 if afunction is functional,	0 if it	is not.

     GD_AFUNCTION_MODES    [Toc]    [Back]
	  1 if all afunction functions are supported, 0	if they	are not.

     GD_ALPHA_OVERUNDER    [Toc]    [Back]
	  1 if alpha bitplanes in the normal framebuffer can be	allocated as
	  color	map bitplanes in the overlay or	underlay framebuffers, 0 if
	  they cannot.

     GD_BLEND    [Toc]    [Back]
	  1 if blending	is supported in	all framebuffers that support RGB
	  mode,	0 otherwise.  (See blendfunction.)

     GD_BLENDCOLOR    [Toc]    [Back]
	  1 if blendcolor is supported in all framebuffers that	support	RGB
	  mode,	0 otherwise.

     GD_CIFRACT    [Toc]    [Back]
	  1 if fractional interpolation	of color indices is supported in all
	  framebuffers,	0 otherwise.  (See colorf.)

     GD_CLIPPLANES    [Toc]    [Back]
	  Number of user-defined clipping planes supported.  0 if none are
	  supported.  (See clipplane.)

     GD_CROSSHAIR_CINDEX    [Toc]    [Back]
	  Color	index whose color map entry controls the color of the crosshair
 cursor.

     GD_MUXPIPES    [Toc]    [Back]
	  Number of other graphics pipes available to be video multiplexed
	  with the graphics pipe associated with the current screen.

     GD_DBBOX    [Toc]    [Back]
	  1 if the dial	and button box routines	are functional,	0 if they are
	  not.	Unlike most of the others, this	inquiry	is independent of the
	  currently selected screen.  (See dbtext and setdblights.)

     GD_DITHER    [Toc]    [Back]
	  1 if dithering is supported.	0 otherwise.




									Page 3






getgdesc(3G)							  getgdesc(3G)



     GD_FOGVERTEX    [Toc]    [Back]
	  1 if fogvertex supports the per vertex fog modes, namely FG_VTX_EXP,
	  FG_VTX_EXP2, and FG_VTX_LIN.	0 if it	does not.

     GD_FOGPIXEL    [Toc]    [Back]
	  1 if fogvertex supports the per pixel	fog modes, namely FG_PIX_EXP,
	  FG_PIX_EXP2, and FG_PIX_LIN.	0 if it	does not.

     GD_IS_NATIVE    [Toc]    [Back]
	  0 if the IrisGL implementation is layered on OpenGL.

     GD_FRAMEGRABBER    [Toc]    [Back]
	  1 if readsource(SRC_FRAMEGRABBER) is functional, 0 if	it is not.

     GD_LIGHTING_ATT2    [Toc]    [Back]
	  1 if the ATTENUATION2	lighting model attribute is functional,	0 if
	  it is	not.  (See lmdef.)

     GD_LIGHTING_SPOTLIGHT    [Toc]    [Back]
	  1 if spotlights are functional, 0 if they are	not.  (See lmdef.)

     GD_LIGHTING_TWOSIDE    [Toc]    [Back]
	  1 if the TWOSIDE lighting model attribute is functional, 0 if	it is
	  not.	(See lmdef.)

     GD_LINESMOOTH_CMODE    [Toc]    [Back]
	  1 if antialiased lines are supported in the normal framebuffer in
	  color	map mode, 0 otherwise.	(See linesmooth.)

     GD_LINESMOOTH_RGB    [Toc]    [Back]
	  1 if antialiased lines are supported in RGB mode in all framebuffers
	  that support RGB mode, 0 otherwise.  (See linesmooth.)

     GD_LOGICOP    [Toc]    [Back]
	  1 if logical operations are supported	in all framebuffers, 2 if only
	  in the normal	framebuffer, and 0 otherwise.  (See logicop.)

     GD_MULTISAMPLE    [Toc]    [Back]
	  1 if the multisample routines	are functional,	0 if they are not.

     GD_NBLINKS    [Toc]    [Back]
	  Maximum number of blinking color map entries on the selected screen.
	  If the value is non-zero, it will be at least	20.  (See blink.)

     GD_NMMAPS    [Toc]    [Back]
	  Number of smaller color maps available to the	user in	multimap mode.
	  On some models, the highest-numbered color map is reserved for use
	  by the system.  (See setmap.)

     GD_NSCRNS    [Toc]    [Back]
	  Number of screens available on the system.  Unlike most of the
	  others, this inquiry is independent of the currently selected



									Page 4






getgdesc(3G)							  getgdesc(3G)



	  screen.

     GD_NURBS_ORDER    [Toc]    [Back]
	  Maximum order	of any NURBS surface, NURBS curve, and NURBS trimming
	  curve.

     GD_NVERTEX_POLY    [Toc]    [Back]
	  Maximum number of vertices in	a single polygon.  If there is no
	  limit, then GD_NOLIMIT is returned.

     GD_OVERUNDER_SHARED    [Toc]    [Back]
	  1 if overlay and underlay planes are shared, 0 if both can be	used
	  simultaneously.

     GD_PATSIZE_64    [Toc]    [Back]
	  1 if 64x64 patterns are supported, 0 otherwise.  (See	defpattern.)

     GD_PNTSMOOTH_CMODE    [Toc]    [Back]
	  1 if antialiased points are supported	in the normal framebuffer in
	  color	map mode, 0 otherwise.	(See pntsmooth.)

     GD_PNTSMOOTH_RGB    [Toc]    [Back]
	  1 if antialiased points are supported	in RGB mode in all
	  framebuffers that support RGB	mode, 0	otherwise.  (See pntsmooth.)

     GD_POLYMODE    [Toc]    [Back]
	  1 if polymode	is functional, 0 if it is not.

     GD_POLYSMOOTH    [Toc]    [Back]
	  1 if antialiased polygons are	supported in RGB mode in all
	  framebuffers that support RGB	mode, 0	otherwise.  (See polysmooth.)

     GD_PUP_TO_OVERUNDER    [Toc]    [Back]
	  1 if the popup bitplanes can be allocated as color map bitplanes in
	  the overlay or underlay framebuffers,	0 if they cannot.

     GD_READSOURCE    [Toc]    [Back]
	  1 if readsource sources SRC_AUTO, SRC_FRONT, and SRC_BACK are
	  functional, 0	if they	are not.

     GD_READSOURCE_ZBUFFER    [Toc]    [Back]
	  1 if readsource(SRC_ZBUFFER) is functional, 0	if it is not.

     GD_SCRBOX    [Toc]    [Back]
	  1 if scrbox is functional, 0 if it is	not.

     GD_SCRNTYPE    [Toc]    [Back]
	  Type of the currently	selected screen.  Returns GD_SCRNTYPE_WM if
	  there	is window management on	the screen or GD_SCRNTYPE_NOWM if
	  there	isn't.	There can be at	most one window	open on	screens	of the
	  latter type.




									Page 5






getgdesc(3G)							  getgdesc(3G)



     GD_STEREO    [Toc]    [Back]
	  1 if setmonitor(STR_RECT) is functional, 0 if	it is not.

     GD_STEREO_IN_WINDOW    [Toc]    [Back]
	  1 if per-window stereo is functional,	0 if it	is not.	 (See
	  stereobuffer.)

     GD_SUBPIXEL_LINE    [Toc]    [Back]
     GD_SUBPIXEL_PNT
     GD_SUBPIXEL_POLY
	  1 if subpixel	positioned lines, points, and polygons (respectively)
	  are supported	in all framebuffers, 0 otherwise.  (See	subpixel.)

     GD_TEXTPORT    [Toc]    [Back]
	  1 if the textport routines are functional, 0 if they are not.
	  Unlike most of the others, this inquiry is independent of the
	  currently selected screen.  (See textport.)

     GD_TEXTURE    [Toc]    [Back]
	  1 if texture mapping routines	are functional,	0 if they are not.
	  (See texdef2d.)

     GD_TEXTURE_3D    [Toc]    [Back]
	  1 if 3D texture mapping routines are functional, 0 if	they are not.
	  (See texdef3d.)

     GD_TEXTURE_DETAIL    [Toc]    [Back]
	  1 if TX_DETAIL is functional,	0 if it	is not.	 (See texdef.)

     GD_TEXTURE_LUT    [Toc]    [Back]
	  1 if texture lookup tables are functional, 0 if they are not.	 (See
	  tlutdef.)

     GD_TEXTURE_SHARP    [Toc]    [Back]
	  1 if TX_SHARPEN is functional, 0 if it is not.  (See texdef.)

     GD_TIMERHZ    [Toc]    [Back]
	  Frequency of graphics	timer events.

     GD_TRIMCURVE_ORDER    [Toc]    [Back]
	  Maximum order	of a trimming curve.

     GD_WSYS    [Toc]    [Back]
	  Type of window system	running	on the machine.	 Returns GD_WSYS_4S if
	  a windowing system is	currently running or GD_WSYS_NONE if there is
	  no window system currently running.  Unlike most of the others, this
	  inquiry is independent of the	currently selected screen.

     GD_ZDRAW_GEOM    [Toc]    [Back]
     GD_ZDRAW_PIXELS
	  1 if routines	that render geometry and routines that render pixels
	  (respectively) will do it into the z-buffer when zdraw is TRUE, 0 if



									Page 6






getgdesc(3G)							  getgdesc(3G)



	  they do not.

SEE ALSO    [Toc]    [Back]

      
      
     gversion, scrnselect

NOTES    [Toc]    [Back]

     This routine is available only in immediate mode.

     To	inquire	about the screen on which the current window is	displayed, use
     the following sequence:

	  long savescrn;
	  ...
	  savescrn = scrnselect(getwscrn());
	  val1 = getgdesc(inquiry1);
	  val2 = getgdesc(inquiry2);
	  ...
	  scrnselect(savescrn);


									PPPPaaaaggggeeee 7777
[ Back ]
 Similar pages
Name OS Title
sgigsc IRIX SGI graphics system call
syssgi IRIX Silicon Graphics Inc. system call
dglopen IRIX opens a Graphics Library connection to a graphics server
Xsgi IRIX X Window System server for Silicon Graphics workstations.
nis FreeBSD description of the YP/NIS system
yp FreeBSD description of the YP/NIS system
YP FreeBSD description of the YP/NIS system
NIS FreeBSD description of the YP/NIS system
getmonitor IRIX returns the video output format currently being generated by the graphics system
cachefs IRIX Cache File System Description
Copyright © 2004-2005 DeniX Solutions SRL
newsletter delivery service