ZLARTG(3F) ZLARTG(3F)
ZLARTG - generate a plane rotation so that [ CS SN ] [ F ] [ R ] [ __
]
SUBROUTINE ZLARTG( F, G, CS, SN, R )
DOUBLE PRECISION CS
COMPLEX*16 F, G, R, SN
ZLARTG generates a plane rotation so that
[ -SN CS ] [ G ] [ 0 ]
This is a faster version of the BLAS1 routine ZROTG, except for the
following differences:
F and G are unchanged on return.
If G=0, then CS=1 and SN=0.
If F=0 and (G .ne. 0), then CS=0 and SN=1 without doing any
floating point operations.
F (input) COMPLEX*16
The first component of vector to be rotated.
G (input) COMPLEX*16
The second component of vector to be rotated.
CS (output) DOUBLE PRECISION
The cosine of the rotation.
SN (output) COMPLEX*16
The sine of the rotation.
R (output) COMPLEX*16
The nonzero component of the rotated vector.
ZLARTG(3F) ZLARTG(3F)
ZLARTG - generate a plane rotation so that [ CS SN ] [ F ] [ R ] [ __
]
SUBROUTINE ZLARTG( F, G, CS, SN, R )
DOUBLE PRECISION CS
COMPLEX*16 F, G, R, SN
ZLARTG generates a plane rotation so that
[ -SN CS ] [ G ] [ 0 ]
This is a faster version of the BLAS1 routine ZROTG, except for the
following differences:
F and G are unchanged on return.
If G=0, then CS=1 and SN=0.
If F=0 and (G .ne. 0), then CS=0 and SN=1 without doing any
floating point operations.
F (input) COMPLEX*16
The first component of vector to be rotated.
G (input) COMPLEX*16
The second component of vector to be rotated.
CS (output) DOUBLE PRECISION
The cosine of the rotation.
SN (output) COMPLEX*16
The sine of the rotation.
R (output) COMPLEX*16
The nonzero component of the rotated vector.
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