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ALwritesamps(3dm)					     ALwritesamps(3dm)


NAME    [Toc]    [Back]

     ALwritesamps - (obsolete) write samples to	an audio port

SYNOPSIS    [Toc]    [Back]

     #include <dmedia/audio.h>

     int ALwritesamps(ALport port, void	*samples, long samplecount)

PARAMETER    [Toc]    [Back]

     port	   expects the ALport structure	for the	audio port to which
		   you want to write samples.  This structure is the returned
		   value of the	ALopenport(3dm)	call.

     samples	   expects a pointer to	a buffer from which you	want to
		   transfer the	sound samples into the audio port.

     samplecount   expects the number of samples that you want to write	to the
		   port.

DESCRIPTION    [Toc]    [Back]

     ALwritesamps is obsolete and is provided for backward compatibility. The
     preferred function	is alWriteFrames(3dm), which uses units	of sample
     frames.

     ALwritesamps(3dm) writes samples to the audio port	buffer.	If there is
     not sufficient buffer space in the	audio port, ALwritesamps(3dm) will
     block until enough	space becomes available	for the	transfer to complete.
     Normally, ALwritesamps(3dm) will return before the	sound has finished
     playing.

     To	delay until the	sound has finished playing, keep calling
     ALgetfilled(3dm) and sginap(2) until ALgetfilled(3dm) returns 0, or set
     the fillpoint to the queuesize minus one and call select(2) or poll(2).

     By	calling	ALgetfillable(3dm) you can determine how many samples will fit
     into the internal buffer without blocking.

     The samples buffer	is interpreted differently depending on	the current
     configuration of the port.	 In particular,	the width setting specified by
     ALsetwidth(3dm) determines	which of the bits in the buffer	make up	the
     sound samples.  Samples of	width AL_SAMPLE_8 (char) and AL_SAMPLE_16
     (short) are treated as normal signed numbers which	contain	the most
     significant 8 or 16 bits of the audio amplitude measurement,
     respectively.  Samples of width AL_SAMPLE_24 (long) are treated as	signed
     24	bit numbers packed into	the low	24 bits	sign extended to fill a	long.
     They may be treated as longs in the range -8388608	to 8388607.  Only the
     least significant 24 bits of the long are used by the audio hardware.

     In	the case that the port is configured to	use floating point or double
     precision floating	point samples (see ALsetsampfmt(3dm)), the width
     setting is	ignored, and the samples are treated as	floating point or
     double precision floating point, respectively.



									Page 1






ALwritesamps(3dm)					     ALwritesamps(3dm)



     When you send samples to a	stereo audio port, ALwritesamps(3dm) sends the
     odd numbered samples to the right channel and sends the even numbered
     samples to	the left channel. This notion of odd and even includes all the
     samples that have ever been sent to this port, so channel swapping
     confusion can be avoided by always	sending	an even	number of samples to a
     stereo audio port (i.e. samplecount is an integer multiple	of the frame
     size, in this case	2).

     In	the case of a 4-channel	port, you should write only an integer number
     of	frames of data (viz., samplecount should be a multiple of 4) to	a
     port. If a	non-integer number of frames is	written	to a port,
     ALwritesamps(3dm) will not	transfer the samples and will return an	error.

     Though 4-channel audio ports can be opened	successfully for all IRIS
     workstations with high-quality audio, not all hardware can	support	4
     line-level	electrical connections (e.g. Indigo). In the case that the
     hardware is unable	to support these connections, ALwritesamps(3dm)	will
     mix the two pairs of samples to a stereo signal.

     Consider the following situation: 4 samples (L1, R1, L2, R2) are written
     to	a 4-channel port on a machine without the 4-channel capability.	In
     this case,	the 4 samples will be summed to	2 samples in the following
     manner:  (L1, R1, L2, R2) becomes (L1+L2, R1+R2). These sums are then
     limited to	avoid overflow and sent	to the audio hardware as a stereo
     pair. Thus, no information	is lost	when using a 4-channel port on a
     machine without the 4-channel capability.

     In	the case that the hardware is capable of 4 line-level output signals
     ALwritesamps(3dm) will send the samples (L1, R1, L2, R2) to the output
     connections in the	following manner: sample pair (L1, R1) will be sent to
     the regular line-level output; and	sample pair (L2, R2) will be sent to
     the headphone output (which is electrically configured to line-level by
     ALsetparams(3dm) using the	AL_CHANNEL_MODE/AL_4CHANNEL parameter/value
     pair).

     You can determine whether a system	has the	4-channel capability with
     ALgetminmax(3dm). Once you	have determined	that a system does possess
     this capability, you can configure	the system for 4-channels with
     ALsetparams(3dm). Note that hardware with the 4-channel capability	must
     be	configured to have the proper 4-channel	line-level connections.	By
     default, all hardware will	behave as a stereo device.

     If	you want to change the sample format, the maximum value	for floating
     point/double precision data, or sample size settings, you can call
     ALsetsampfmt(3dm),	ALsetfloatmax(3dm), and	ALsetwidth(3dm)	followed by a
     call to ALsetconfig(3dm).

     ALwritesamps(3dm) can fail	for the	following reason:

     AL_BAD_TRANSFER_SIZE   samplecount	is not a multiple of the frame size
			    set	by ALsetchannels(3dm). This error pertains to
			    4-channel ports only.



									Page 2






ALwritesamps(3dm)					     ALwritesamps(3dm)



     In	order to achieve the best possible performance,	ALwritesamps(3dm) does
     not verify	that port or samples are valid.	You should make	certain	these
     values are	valid before passing them as arguments to ALwritesamps(3dm).

DIAGNOSTICS    [Toc]    [Back]

     Upon successful completion, ALwritesamps(3dm) returns 0. Otherwise
     ALwritesamps(3dm) returns -1 and sets an error number which can be
     retrieved with oserror(3C).

SEE ALSO    [Toc]    [Back]

      
      
     ALopenport(3dm), ALgetfillable(3dm), ALgetfilled(3dm),
     ALsetchannels(3dm), ALsetwidth(3dm), ALgetchannels(3dm), ALgetwidth(3dm),
     ALsetfillpoint(3dm), ALsetsampfmt(3dm), ALsetfloatmax(3dm),
     ALgetminmax(3dm), sginap(2), oserror(3C)


									PPPPaaaaggggeeee 3333
[ Back ]
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