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VkMenuItem(3x)							VkMenuItem(3x)


NAME    [Toc]    [Back]

     VkMenuItem	- Abstract base	class for all ViewKit menu classes

INHERITS FROM    [Toc]    [Back]

     VkComponent : VkCallbackObject

HEADER FILE    [Toc]    [Back]

     #include <Vk/VkMenuItem.h>


PUBLIC PROTOCOL	SUMMARY
   Manipulating	Menu Items
	   void	activate();
	   void	deactivate();
	   int remove();
	   void	show();
	   void	hide();
	   virtual void	setLabel(const char * str);
	   void	setPosition(int	pos);



   Access Functions    [Toc]    [Back]
	   virtual const char* className();
	   virtual Boolean isContainer();

SUBCLASS PROTOCOL SUMMARY    [Toc]    [Back]

   Constructor/Destructor
	   VkMenuItem( );
	   VkMenuItem(const char * itemName);


   Managing entries    [Toc]    [Back]
	   static  void	   manageAll();


CLASS DESCRIPTION    [Toc]    [Back]

     VkMenuItem	is an abstract class that defines the basic behavior of	all
     menu objects supported by the ViewKit. There are two types	of classes
     derived from VkMenuItem. The first	serve as containers. These correspond
     to	the menu types supported by Motif: popup menus,	pulldown menu panes,
     menubars, and option menus. The second type of derived classes can	be
     used as individually selectable items in a	menu. These include actions,
     toggles, labels, separators, and so on.

     For the most part,	the classes derived from VkMenuItem have a direct
     correspondence to a Motif widget. An action (a VkMenuAction object)
     represents	an XmPushButton	gadget along with an associated	callback.
     However, the ViewKit menus	offer several advantages over directly using
     Motif widgets. First, all menu items can be manipulated more easily than



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VkMenuItem(3x)							VkMenuItem(3x)



     widgets. All items	can be displayed, activated, or	deactivated with a
     single function call.  Items can also be moved, or	replaced by other
     items easily. For example an action item in a menu	pane can be replaced
     by	a cascading pulldown menu with a single	function call.

     The various VkMenuItem classes also hide the somewhat confusing
     organization of Motif cascade and option menus. For example, a menu pane
     is	just a type of menu item that can contain other	items. The items in a
     menu pane might include actions, toggles, labels, or other	menu panes.
     There are not confusing submenu id's to work with.

     Menus are also constructed	in the most efficient manner possible. Widgets
     within a menu hierarchy are managed in groups in a	completely transparent
     way.

     VkMenuItem	is derived from	VkComponent, and follows most of the
     conventions associated with component. However, unlike most components,
     all menu items defer the creation of widgets. When	constructing menus,
     objects are instantiated and organized into a hierarchy, but no widgets
     are created.  When	the menu is to be displayed, applications must call
     the build() member	function for the top of	the menu hierarchy. This
     creates and manages all widgets at	once.

   Deriving Subclasses    [Toc]    [Back]
     Most common types of menu items are already defined within	the ViewKit,
     and it is not recommended that new	classes	be derived directly from
     VkMenuItem.  Various classes derived from VkMenuItem may be candidates
     for further derivation. See the individual	derived	classes	for more
     information.

FUNCTION DESCRIPTIONS    [Toc]    [Back]

   show
	   void	show(Widget parent);
	   void	show();


	  Like most components,	all menu items are displayed by	calling	show()
	  at the desired time. For VkMenuItems,	show() works slightly
	  differently. Because the construction	of the widgets associated with
	  menu items is	delayed, show may take an argument that	specifies the
	  parent of the	menu hierarchy to be built. It is only necessary to
	  call show() for the top-most object in a menu	hierarchy. All other
	  objects will be constructed automatically. The parent	argument to
	  show() is only effective the first time it is	called.	Menus cannot
	  be reparented	after they are constructed.

	  When called after the	menu has been created or with no arguments,
	  show() simply	sets the state of an item such that it is, or will be
	  visible. By default, all items will be visible when they are first
	  constructed. See hide() for more information.





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VkMenuItem(3x)							VkMenuItem(3x)



   activate
	   void	activate();


	  Makes	an item	active so that it accepts input.

   deactivate
	   void	deactivate();


	  Make an item inactive	so that	it cannot be selected. Any item	can be
	  active or inactive.

   remove
	   int remove();


	  Removes the item from	the menu hierarchy that	contains it. The item
	  is not destroyed.

   hide
	   void	hide();


	  Marks	an item	as not visible Calling hide() on a currently visible
	  item unmanages the widget associated with the	item. Calling hide()
	  for an item before the menu has been constructed marks the item so
	  that it will not appear when build() is called. Calling show()
	  reverses the effects of hide().

   setLabel
	   virtual void	setLabel(const char *str);


	  It is	sometimes necessary to programmatically	set the	label of an
	  item.	 (Generally labels are retrieved from the item's
	  XmNlabelString resource in the resource database.) This function
	  allows labels	to be set programmatically, without losing the ability
	  to set labels	in the resource	file. The given	string is treated as
	  the name of a	resource to be retrieved from the resource database.
	  If no	such resource is found,	the string is treated as the actual
	  label	to be displayed.

   setPosition
	   void	setPosition(int	pos);

     Specify a specific	position within	a menu pane or menubar at which	this
     item should appear.

   className





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VkMenuItem(3x)							VkMenuItem(3x)



	   virtual const char* className();


	  The class name of this class is "VkMenuItem".

   isContainer
	   virtual Boolean isContainer();


	  This function	returns	TRUE if	an object is one of the	container
	  types	of menu	items.

   VkMenuItem    [Toc]    [Back]
	   VkMenuItem();
	   VkMenuItem(const char* itemName);


	  Initialize the data members of a VkMenuItem object.

   ~VkMenuItem
	   ~VkMenuItem();


	  Frees	all memory associated with a VkMenuItem	object.	If the object
	  is a member of a menu, the object is removed from that menu.

   manageAll
	   static  void	   manageAll();



INHERITED MEMBER FUNCTIONS    [Toc]    [Back]

   Inherited from VkComponent
	  installDestroyHandler(), removeDestroyHandler(), widgetDestroyed(),
	  setDefaultResources(), getResources(), manage(), unmanage(),
	  baseWidget(),	okToQuit(), _name, _baseWidget,	_w, deleteCallback


   Inherited from VkCallbackObject    [Toc]    [Back]
	  callCallbacks(), addCallback(), removeCallback(),
	  removeAllCallbacks()


KNOWN DERIVED CLASSES    [Toc]    [Back]

     VkMenuAction, VkMenuConfirmFirstAction, VkMenuActionObject,
     VkMenuActionWidget, VkMenuToggle, VkMenuUndoManager, VkMenuLabel,
     VkMenuSeparator, VkMenu, VkOptionMenu, VkSubMenu, VkHelpPane,
     VkRadioSubMenu, VkMenuBar VkPopupMenu,





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VkMenuItem(3x)							VkMenuItem(3x)



CLASSES	USED BY	THIS CLASS
     VkMenu

KNOWN CLASSES THAT USE THIS CLASS    [Toc]    [Back]

     VkGraph, VkMenu, VkMenuBar, VkMenuItem, VkMenuUndoManager,	VkOptionMenu,
     VkPopupMenu, VkSubMenu, VkWindow

SEE ALSO    [Toc]    [Back]

      
      
     VkComponent, VkGraph, VkMenu, VkMenuBar, VkMenuUndoManager, VkOptionMenu,
     VkPopupMenu, VkSubMenu, VkWindow
     ViewKit Programmer's Guide
     The X Window System, DEC Press, Bob Sheifler and Jim Gettys
     The X Window System Toolkit, DEC Press, Paul Asente and Ralph Swick
     The OSF/Motif Programmers Reference, Prentice Hall, OSF


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