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 SPLAY_LEFT(3) -- implementations of splay and red-black trees
    These macros define data structures for different types of trees: splay trees and red-black trees. In the macro definitions, TYPE is the name tag of a user defined structure that must contain a field ...
 SPLAY_MAX(3) -- implementations of splay and red-black trees
    These macros define data structures for different types of trees: splay trees and red-black trees. In the macro definitions, TYPE is the name tag of a user defined structure that must contain a field ...
 SPLAY_MIN(3) -- implementations of splay and red-black trees
    These macros define data structures for different types of trees: splay trees and red-black trees. In the macro definitions, TYPE is the name tag of a user defined structure that must contain a field ...
 SPLAY_NEXT(3) -- implementations of splay and red-black trees
    These macros define data structures for different types of trees: splay trees and red-black trees. In the macro definitions, TYPE is the name tag of a user defined structure that must contain a field ...
 SPLAY_PROTOTYPE(3) -- implementations of splay and red-black trees
    These macros define data structures for different types of trees: splay trees and red-black trees. In the macro definitions, TYPE is the name tag of a user defined structure that must contain a field ...
 SPLAY_REMOVE(3) -- implementations of splay and red-black trees
    These macros define data structures for different types of trees: splay trees and red-black trees. In the macro definitions, TYPE is the name tag of a user defined structure that must contain a field ...
 SPLAY_RIGHT(3) -- implementations of splay and red-black trees
    These macros define data structures for different types of trees: splay trees and red-black trees. In the macro definitions, TYPE is the name tag of a user defined structure that must contain a field ...
 SPLAY_ROOT(3) -- implementations of splay and red-black trees
    These macros define data structures for different types of trees: splay trees and red-black trees. In the macro definitions, TYPE is the name tag of a user defined structure that must contain a field ...
 sprintf(3) -- formatted output conversion
    The printf() family of functions produces output according to a format as described below. The printf() and vprintf() functions write output to stdout, the standard output stream; fprintf() and vfprin...
 sputrune(3) -- rune support for C
    The 4.4BSD ``rune'' functions have been deprecated in favour of the ISO C99 extended multibyte and wide character facilities and should not be used in new applications. Consider using setlocale(3), ...
 sqrt(3) -- cube root and square root functions
    The cbrt() and the cbrtf() functions compute the cube root of x. The sqrt() and the sqrtf() functions compute the non-negative square root of x.
 sqrtf(3) -- cube root and square root functions
    The cbrt() and the cbrtf() functions compute the cube root of x. The sqrt() and the sqrtf() functions compute the non-negative square root of x.
 srand(3) -- bad random number generator
    These interfaces are obsoleted by random(3). The rand() function computes a sequence of pseudo-random integers in the range of 0 to RAND_MAX (as defined by the header file ). The srand() fun...
 srand48(3) -- pseudo random number generators and initialization routines
    The rand48() family of functions generates pseudo-random numbers using a linear congruential algorithm working on integers 48 bits in size. The particular formula employed is r(n+1) = (a * r(n) + c) m...
 sranddev(3) -- bad random number generator
    These interfaces are obsoleted by random(3). The rand() function computes a sequence of pseudo-random integers in the range of 0 to RAND_MAX (as defined by the header file ). The srand() fun...
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