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 sl_init(3) -- stringlist manipulation functions
    The stringlist functions manipulate stringlists, which are lists of strings that extend automatically if necessary. The StringList structure has the following definition: typedef struct _stringlist { ...
 snmpmod(3) -- SNMP daemon loadable module interface
    The snmpd(1) SNMP daemon implements a minimal MIB which consists of the system group, part of the SNMP MIB, a private configuration MIB, a trap destination table, a UDP port table, a community table, ...
 snmp_mibII(3) -- mib-2 module for snmpd.
    The snmp_mibII module implements parts of the internet standard MIB-2. Most of the relevant MIBs are implemented. Some of the tables are restricted to be read-only instead of read-write. The exact cur...
 snmp_netgraph(3) -- netgraph module for snmpd.
    The snmp_netgraph module implements a number of tables and scalars that enable remote access to the netgraph subsystem. It also exports a number of global variables and functions, that allow other mod...
 snprintf(3) -- formatted output conversion
    The printf() family of functions produces output according to a format as described below. The printf() and vprintf() functions write output to stdout, the standard output stream; fprintf() and vfprin...
 sockatmark(3) -- determine whether the read pointer is at the OOB mark
    To find out if the read pointer is currently pointing at the mark in the data stream, the sockatmark() function is provided. If sockatmark() returns 1, the next read will return data after the mark. O...
 SPLAY_EMPTY(3) -- implementations of splay and red-black trees
    These macros define data structures for different types of trees: splay trees and red-black trees. In the macro definitions, TYPE is the name tag of a user defined structure that must contain a field ...
 SPLAY_ENTRY(3) -- implementations of splay and red-black trees
    These macros define data structures for different types of trees: splay trees and red-black trees. In the macro definitions, TYPE is the name tag of a user defined structure that must contain a field ...
 SPLAY_FIND(3) -- implementations of splay and red-black trees
    These macros define data structures for different types of trees: splay trees and red-black trees. In the macro definitions, TYPE is the name tag of a user defined structure that must contain a field ...
 SPLAY_FOREACH(3) -- implementations of splay and red-black trees
    These macros define data structures for different types of trees: splay trees and red-black trees. In the macro definitions, TYPE is the name tag of a user defined structure that must contain a field ...
 SPLAY_GENERATE(3) -- implementations of splay and red-black trees
    These macros define data structures for different types of trees: splay trees and red-black trees. In the macro definitions, TYPE is the name tag of a user defined structure that must contain a field ...
 SPLAY_HEAD(3) -- implementations of splay and red-black trees
    These macros define data structures for different types of trees: splay trees and red-black trees. In the macro definitions, TYPE is the name tag of a user defined structure that must contain a field ...
 SPLAY_INIT(3) -- implementations of splay and red-black trees
    These macros define data structures for different types of trees: splay trees and red-black trees. In the macro definitions, TYPE is the name tag of a user defined structure that must contain a field ...
 SPLAY_INITIALIZER(3) -- implementations of splay and red-black trees
    These macros define data structures for different types of trees: splay trees and red-black trees. In the macro definitions, TYPE is the name tag of a user defined structure that must contain a field ...
 SPLAY_INSERT(3) -- implementations of splay and red-black trees
    These macros define data structures for different types of trees: splay trees and red-black trees. In the macro definitions, TYPE is the name tag of a user defined structure that must contain a field ...
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