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CHARSETS(7)

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NAME    [Toc]    [Back]

       charsets - programmer's view of character sets and internationalization

DESCRIPTION    [Toc]    [Back]

       Linux is an international operating system.  Various of	its  utilities
       and  device drivers (including the console driver) support multilingual
       character sets including Latin-alphabet letters with diacritical marks,
       accents,  ligatures,  and  entire  non-Latin alphabets including Greek,
       Cyrillic, Arabic, and Hebrew.

       This manual page presents a programmer's-eye view of different  character-set
	standards  and how they fit together on Linux.	Standards discussed
 include ASCII, ISO 8859, KOI8-R, Unicode, ISO 2022 and ISO 4873.
       The primary emphasis is on character sets actually used as locale character
 sets, not the myriad others that can be found in data from  other
       systems.

       A  complete  list  of charsets used in a officially supported locale in
       glibc  2.2.3  is:  ISO-8859-{1,2,3,5,6,7,8,9,13,15},   CP1251,	UTF-8,
       EUC-{KR,JP,TW},	KOI8-{R,U}, GB2312, GB18030, GBK, BIG5, BIG5-HKSCS and
       TIS-620 (in  no	particular  order.)  (Romanian	may  be  switching  to
       ISO-8859-16.)

ASCII    [Toc]    [Back]

       ASCII (American Standard Code For Information Interchange) is the original
 7-bit character set, originally designed for American English.  It
       is currently described by the ECMA-6 standard.

       Various	ASCII  variants  replacing the dollar sign with other currency
       symbols and replacing punctuation with non-English  alphabetic  characters
  to  cover German, French, Spanish and others in 7 bits exist. All
       are deprecated; GNU libc doesn't support locales whose  character  sets
       aren't  true supersets of ASCII. (These sets are also known as ISO-646,
       a close relative of ASCII that permitted replacing these characters.)

       As Linux was written for hardware designed in the US, it natively  supports
 ASCII.

ISO 8859    [Toc]    [Back]

       ISO  8859  is  a series of 15 8-bit character sets all of which have US
       ASCII in their low (7-bit) half, invisible control characters in  positions
 128 to 159, and 96 fixed-width graphics in positions 160-255.

       Of  these,  the most important is ISO 8859-1 (Latin-1).	It is natively
       supported in the Linux console driver, fairly well supported in	X11R6,
       and is the base character set of HTML.

       Console	support  for  the other 8859 character sets is available under
       Linux through user-mode utilities (such as consolechars(8)) that modify
       keyboard  bindings and the EGA graphics table and employ the "user mapping"
 font table in the console driver.

       Here are brief descriptions of each set:

       8859-1 (Latin-1)
	      Latin-1 covers most Western European languages such as Albanian,
	      Catalan,	Danish, Dutch, English, Faroese, Finnish, French, German,
 Galician, Irish, Icelandic, Italian, Norwegian, Portuguese,
	      Spanish, and Swedish. The lack of the ligatures Dutch ij, French
	      oe and old-style ,,German`` quotation marks is considered tolerable.


       8859-2 (Latin-2)
	      Latin-2  supports most Latin-written Slavic and Central European
	      languages: Croatian, Czech, German, Hungarian, Polish, Rumanian,
	      Slovak, and Slovene.

       8859-3 (Latin-3)
	      Latin-3 is popular with authors of Esperanto, Galician, and Maltese.
  (Turkish is now written with 8859-9 instead.)

       8859-4 (Latin-4)
	      Latin-4 introduced letters for Estonian,	Latvian,  and  Lithuanian.
  It is essentially obsolete; see 8859-13 (Latin-7).

       8859-5 Cyrillic letters supporting Bulgarian, Byelorussian, Macedonian,
	      Russian, Serbian and  Ukrainian.	 Ukrainians  read  the	letter
	      `ghe'  with  downstroke  as  `heh'  and  would  need  a ghe with
	      upstroke to write a correct ghe.	See the discussion  of	KOI8-R
	      below.

       8859-6 Supports Arabic.	The 8859-6 glyph table is a fixed font of separate
 letter forms, but a proper display engine  should  combine
	      these using the proper initial, medial, and final forms.

       8859-7 Supports Modern Greek.

       8859-8 Supports	modern Hebrew without niqud (punctuation signs). Niqud
	      and full-fledged Biblical Hebrew are outside the scope  of  this
	      character  set; under Linux, UTF-8 is the preferred encoding for
	      these.

       8859-9 (Latin-5)
	      This is a variant of Latin-1  that  replaces  Icelandic  letters
	      with Turkish ones.

       8859-10 (Latin-6)
	      Latin  6	adds  the  last Inuit (Greenlandic) and Sami (Lappish)
	      letters that were missing in Latin 4 to cover the entire	Nordic
	      area.   RFC  1345  listed  a preliminary and different `latin6'.
	      Skolt Sami still needs a few more accents than these.

       8859-11
	      This only exists as a rejected draft standard. The  draft  standard
  was  identical  to	TIS-620, which is used under Linux for
	      Thai.

       8859-12
	      This set does not exist. While Vietnamese has been suggested for
	      this  space, it does not fit within the 96 (non-combining) characters
 ISO 8859 offers. UTF-8 is the preferred character set for
	      Vietnamese use under Linux.

       8859-13 (Latin-7)
	      Supports	the  Baltic  Rim languages; in particular, it includes
	      Latvian characters not found in Latin-4.

       8859-14 (Latin-8)
	      This is the Celtic character set, covering Gaelic and Welsh.

       8859-15 (Latin-9)
	      This adds the Euro sign and French and Finnish letters that were
	      missing in Latin-1.

       8859-16 (Latin-10)
	      This  set  covers  many  of the languages covered by 8859-2, and
	      supports Romanian more completely then that set does.

KOI8-R    [Toc]    [Back]

       KOI8-R is a non-ISO character set popular in Russia.  The lower half is
       US  ASCII;  the	upper  is  a  Cyrillic	character  set somewhat better
       designed than ISO 8859-5. KOI8-U is a common character set,  based  off
       KOI8-R,	that  has  better support for Ukrainian. Neither of these sets
       are ISO-2022 compatible, unlike the ISO-8859 series.

       Console support for KOI8-R is available under Linux  through  user-mode
       utilities that modify keyboard bindings and the EGA graphics table, and
       employ the "user mapping" font table in the console driver.

JIS X 0208    [Toc]    [Back]

       JIS X 0208 is a Japanese national standard character set. Though  there
       are  some  more	Japanese  national standard character sets (like JIS X
       0201, JIS X 0212, and JIS X 0213), this	is  the  most  important  one.
       Characters  are mapped into a 94x94 two-byte matrix, whose each byte is
       in the range 0x21-0x7e. Note that JIS X 0208 is a character set, not an
       encoding.  This means that JIS X 0208 itself is not used for expressing
       text data. JIS X 0208 is used as a  component  to  construct  encodings
       such  as  EUC-JP, Shift_JIS, and ISO-2022-JP. EUC-JP is the most important
 encoding for Linux and includes US ASCII and JIS X 0208.  In  EUCJP,
  JIS X 0208 characters are expressed in two bytes, each of which is
       the JIS X 0208 code plus 0x80.

KS X 1001    [Toc]    [Back]

       KS X 1001 is a Korean national standard character set. Just  as	JIS  X
       0208, characters are mapped into a 94x94 two-byte matrix.  KS X 1001 is
       used like JIS X 0208, as a component to	construct  encodings  such  as
       EUC-KR,	Johab, and ISO-2022-KR.  EUC-KR is the most important encoding
       for Linux and includes US ASCII and KS X 1001. KS C 5601  is  an  older
       name for KS X 1001.

GB 2312    [Toc]    [Back]

       GB  2312  is a mainland Chinese national standard character set used to
       express simplified Chinese. Just like JIS X 0208, characters are mapped
       into  a	94x94 two-byte matrix used to construct EUC-CN.  EUC-CN is the
       most important encoding for Linux and includes US ASCII	and  GB  2312.
       Note that EUC-CN is often called as GB, GB 2312, or CN-GB.

Big5    [Toc]    [Back]

       Big5  is  a popular character set in Taiwan to express traditional Chinese.
 (Big5 is both a character set and an encoding.) It is a  superset
       of  US  ASCII.  Non-ASCII  characters are expressed in two bytes. Bytes
       0xa1-0xfe are used as leading bytes for two-byte characters.  Big5  and
       its  extension  is  widely  used in Taiwan and Hong Kong. It is not ISO
       2022-compliant.

TIS 620    [Toc]    [Back]

       TIS 620 is a Thai national standard character set and a superset of  US
       ASCII. Like ISO 8859 series, Thai characters are mapped into 0xa1-0xfe.
       TIS 620 is the only commonly used character  set  under	Linux  besides
       UTF-8 to have combining characters.

UNICODE    [Toc]    [Back]

       Unicode (ISO 10646) is a standard which aims to unambiguously represent
       every character in every human language.  Unicode's  structure  permits
       20.1 bits to encode every character. Since most computers don't include
       20.1-bit integers, Unicode is usually encoded as 32-bit integers internally
  and  either  a  series  of 16-bit integers (UTF-16) (needing two
       16-bit integers only when encoding certain rare characters) or a series
       of  8-bit  bytes  (UTF-8).  Information	on  Unicode  is  available  at
       <http://www.unicode.com>.

       Linux represents Unicode using the 8-bit Unicode Transformation	Format
       (UTF-8).   UTF-8  is  a variable length encoding of Unicode.  It uses 1
       byte to code 7 bits, 2 bytes for 11 bits, 3 bytes for 16  bits,	and  4
       bytes for the remainder.

       Let  0,1,x  stand  for  a zero, one, or arbitrary bit.  A byte 0xxxxxxx
       stands for the Unicode 00000000 0xxxxxxx which codes the same symbol as
       the  ASCII 0xxxxxxx.  Thus, ASCII goes unchanged into UTF-8, and people
       using only ASCII do not notice any change: not in code, and not in file
       size.

       A byte 110xxxxx is the start of a 2-byte code, and 110xxxxx 10yyyyyy is
       assembled into 00000000 0000000 00000xxx xxyyyyyy.  A byte 1110xxxx  is
       the start of a 3-byte code, and 1110xxxx 10yyyyyy 10zzzzzz is assembled
       into 00000000 00000000 xxxxyyyy yyzzzzzz.  Lastly, 110110xxx  starts  a
       4-byte  code,  and 110110xxx 10xxyyyy 10zzzzzz 10aaaaaa becomes 0000000
       000xxxxx yyyyzzzz zzaaaaaa.

       For most people who use ISO-8859 character sets, this  means  that  the
       characters outside of ASCII are now coded with two bytes. This tends to
       expand ordinary text files by only one or two percent. For  Russian  or
       Greek  users,  this  expands ordinary text files by 100%, since text in
       those languages is mostly outside of ASCII.  For  Japanese  users  this
       means  that  the  16-bit codes now in common use will take three bytes.
       While there are algorithmic conversions from some character sets  (esp.
       ISO-8859-1)  to	Unicode,  general  conversion requires carrying around
       conversion tables, which can be quite large for 16-bit codes.

       Note that UTF-8 is self-synchronizing: 10xxxxxx is a  tail,  any  other
       byte  is  the head of a code.  Note that the only way ASCII bytes occur
       in a UTF-8 stream, is as themselves. In particular, there are no embedded
 NULs or '/'s that form part of some larger code.

       Since ASCII, and, in particular, NUL and '/', are unchanged, the kernel
       does not notice that UTF-8 is being used. It does not care at all  what
       the bytes it is handling stand for.

       Rendering  of  Unicode  data streams is typically handled through `subfont'
 tables which map a subset of Unicode to glyphs.   Internally  the
       kernel  uses Unicode to describe the subfont loaded in video RAM.  This
       means that in UTF-8 mode one can use a character set with 512 different
       symbols.   This	is not enough for Japanese, Chinese and Korean, but it
       is enough for most other purposes.

       At the current time, the console driver does not handle combining characters.
	So  Thai, Sioux and any other script needing combining characters
 can't be handled on the console.

ISO 2022 AND ISO 4873    [Toc]    [Back]

       The ISO 2022 and 4873 standards describe a font-control model based  on
       VT100  practice.  This model is (partially) supported by the Linux kernel
 and by xterm(1).  It is popular in Japan and Korea.

       There are 4 graphic character sets, called G0, G1, G2 and G3,  and  one
       of them is the current character set for codes with high bit zero (initially
 G0), and one of them is the current character set for codes with
       high  bit  one (initially G1).  Each graphic character set has 94 or 96
       characters, and is essentially a 7-bit character  set.  It  uses  codes
       either  040-0177  (041-0176)  or  0240-0377 (0241-0376).  G0 always has
       size 94 and uses codes 041-0176.

       Switching between character sets is done using the shift  functions  ^N
       (SO or LS1), ^O (SI or LS0), ESC n (LS2), ESC o (LS3), ESC N (SS2), ESC
       O (SS3), ESC ~ (LS1R), ESC } (LS2R), ESC | (LS3R).   The  function  LSn
       makes  character  set  Gn the current one for codes with high bit zero.
       The function LSnR makes character set Gn the current one for codes with
       high  bit  one.	The function SSn makes character set Gn (n=2 or 3) the
       current one for the next character only (regardless of the value of its
       high order bit).

       A  94-character	set  is  designated  as  Gn character set by an escape
       sequence ESC ( xx (for G0), ESC ) xx (for G1), ESC * xx (for G2), ESC +
       xx (for G3), where xx is a symbol or a pair of symbols found in the ISO
       2375 International Register of Coded Character Sets.  For example,  ESC
       (  @  selects  the  ISO 646 character set as G0, ESC ( A selects the UK
       standard character set (with pound instead of number  sign),  ESC  (  B
       selects ASCII (with dollar instead of currency sign), ESC ( M selects a
       character set for African languages, ESC ( ! A selects the Cuban  character
 set, etc. etc.

       A  96-character	set  is  designated  as  Gn character set by an escape
       sequence ESC - xx (for G1), ESC . xx (for G2) or ESC  /	xx  (for  G3).
       For example, ESC - G selects the Hebrew alphabet as G1.

       A  multibyte  character	set  is  designated  as Gn character set by an
       escape sequence ESC $ xx or ESC $ ( xx (for G0), ESC $ ) xx  (for  G1),
       ESC  $  *  xx  (for  G2),  ESC $ + xx (for G3).	For example, ESC $ ( C
       selects the Korean character set for G0.  The  Japanese	character  set
       selected by ESC $ B has a more recent version selected by ESC & @ ESC $
       B.

       ISO 4873 stipulates a narrower use of character sets, where G0 is fixed
       (always	ASCII),  so  that  G1, G2 and G3 can only be invoked for codes
       with the high order bit set.  In particular, ^N and  ^O	are  not  used
       anymore,  ESC  ( xx can be used only with xx=B, and ESC ) xx, ESC * xx,
       ESC + xx are equivalent to ESC - xx, ESC . xx, ESC / xx,  respectively.

SEE ALSO    [Toc]    [Back]

      
      
       console(4),	console_ioctl(4),      console_codes(4),     ascii(7),
       iso_8859_1(7), unicode(7), utf-8(7)




Linux				  May 7, 2001			   CHARSETS(7)
[ Back ]
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