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glGetString(3G)		       OpenGL Reference		       glGetString(3G)


NAME    [Toc]    [Back]

     glGetString - return a string describing the current GL connection

C SPECIFICATION    [Toc]    [Back]

     const GLubyte * glGetString( GLenum name )

PARAMETERS    [Toc]    [Back]

     name  Specifies a symbolic	constant, one of GL_VENDOR, GL_RENDERER,
	   GL_VERSION, or GL_EXTENSIONS.

DESCRIPTION    [Toc]    [Back]

     glGetString returns a pointer to a	static string describing some aspect
     of	the current GL connection.  name can be	one of the following:

     GL_VENDOR		 Returns the company responsible for this GL
			 implementation.  This name does not change from
			 release to release.  For Silicon Graphics the string
			 is "SGI".

     GL_RENDERER	 Returns the name of the renderer.  This name is
			 typically specific to a particular configuration of a
			 hardware platform.  It	does not change	from release
			 to release.  The renderer strings for Silicon
			 Graphics graphic engines are listed in	the MACHINE
			 DEPENDENCIES section below.

     GL_VERSION		 Returns a version or release number.  For SGI
			 releases prior	to Irix	5.3 the	string is "1.0".  For
			 Irix 5.3 and subsequent releases the format is
			 "<GL version> Irix <release number> patch <patch number>";
			 for example in	the Irix 5.3 release the string	is
			 "1.0 Irix 5.3".  Beginning with Irix 6.5, the GL
			 version number	may be 1.1 or 1.2, depending on	the
			 particular graphics hardware.

     GL_EXTENSIONS	 Returns a space-separated list	of supported
			 extensions to GL.

     Because the GL does not include queries for the performance
     characteristics of	an implementation, some	applications are written to
     recognize known platforms and modify their	GL usage based on known
     performance characteristics of these platforms.  Strings GL_VENDOR	and
     GL_RENDERER together uniquely specify a platform. They do not change from
     release to	release	and should be used by platform-recognition algorithms.

     Some applications want to make use	of features that are not part of the
     standard GL. These	features may be	implemented as extensions to the
     standard GL.  The GL_EXTENSIONS string is a space-separated list of
     supported GL extensions.  (Extension names	never contain a	space
     character.)



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glGetString(3G)		       OpenGL Reference		       glGetString(3G)



     The GL_VERSION string begins with a version number.  The version number
     uses one of these forms:

     major_number.minor_number
     major_number.minor_number.release_number

     Vendor-specific information may follow the	version	number.	Its format
     depends on	the implementation, but	a space	always separates the version
     number and	the vendor-specific information.

     All strings are null-terminated.

NOTES    [Toc]    [Back]

     If	an error is generated, glGetString returns 0.

     The client	and server may support different versions or extensions.
     glGetString always	returns	a compatible version number or list of
     extensions. The release number always describes the server.

ERRORS    [Toc]    [Back]

     GL_INVALID_ENUM is	generated if name is not an accepted value.

     GL_INVALID_OPERATION is generated if glGetString is executed between the
     execution of glBegin and the corresponding	execution of glEnd.


MACHINE	DEPENDENCIES
     The GL_RENDERER strings returned by glGetString for each graphics system
     are listed	below.	Square brackets	([,]) surround optional	parts of the
     string, and angle brackets	(<,>) surround multi-valued parts that are
     always present. Neither the square	brackets nor the angle brackets	are
     part of the string.

     Indy and XL: "NEWPORT <nplanes>", where nplanes is	the number of
	  configured bitplanes:	8 or 24.

     Personal Iris: "GR1.<version>[/24][/Z][/Turbo]", where version is the
	  board	version: 1 or 2; /24 indicates 24 bitplanes (otherwise 8); /Z
	  indicates a hardware depth buffer; /Turbo indicates the "Turbo"
	  option.

     VGX and VGXT: "VGX[T][<spans>]", where spans is either /5 or /10
	  indicating the number	of spans other than 20.

     Indigo Entry: "LIGHT".

     O2: "CRIME".

     XS, XZ, Elan, and Extreme:	"<type>-<graphics>", where type	is one of
	  GR2, GR3, GU1	or GR2MP and graphics is one of	XS, XSM, XS24, XS24-Z,
	  XZ, Elan, or Extreme,	corresponding to the configuration of the
	  graphics board.



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glGetString(3G)		       OpenGL Reference		       glGetString(3G)



     RealityEngine, RealityEngine2, and	VTX: "<type>/<pixd>/<nrm>/<texsz>",
	  where	type is	REC, RE, REV, RET, or RES, corresponding to Crimson,
	  Power	Series,	Onyx/VTX with R4400, PowerOnyx with R8000, or
	  Onyx/PowerOnyx with R10000; pixd is S, M, or L, corresponding	to
	  small, medium, or large pixel	depth, respectively; nrm is 1, 2, or
	  4, indicating	the number of raster manager boards; texsz is 2	or 8
	  indicating the size of the texture memory in megatexels.  (Each
	  texel	is 16 bits in size.)

     Solid Impact, High	Impact and Maximum Impact: "IMPACT/<nge>/<nrss>/<texsz>",
	  where	nge is 1 or 2, corresponding to	the number of GEs; nrss	is 1
	  or 2,	corresponding to the number of raster subsystem	boards;	and
	  texsz	is 0, 1	or 4, corresponding to the size	of texture memory in
	  megabytes.

     InfiniteReality: "<type>/<pixd>/<nrm>/<texsz>/<nge>",
	  where	type is	IR or IRS, corresponding to Onyx with R4400 or R10000,
	  respectively;	pixd is	S, M, L, or X, corresponding to	small, medium,
	  large, or extra large	pixel depth, respectively; nrm is 1, 2,	or 4,
	  indicating the number	of raster manager boards; texsz	is 16 or 64
	  indicating the size of texture memory	in megabytes; and nge
	  indicates the	number of Geometry Engines on the geometry engine
	  board.

     Octane2 VPro: "VPRO/<rev>/<memsz>",
	  where	rev is the hardware revision letter, and memsz is the amount
	  of unified graphics memory in	megabytes.


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