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ALopenport(3dm)						       ALopenport(3dm)


NAME    [Toc]    [Back]

     ALopenport	- (obsolete) open an audio port

SYNOPSIS    [Toc]    [Back]

     #include <dmedia/audio.h>

     ALport ALopenport(char *name, char	*direction, ALconfig config)

PARAMETER    [Toc]    [Back]

     name	 A port	name is	an ASCII string	which summarizes the usage of
		 this port.  It	is intended for	human consumption, similar to
		 a window title.  Port names have a maximum length of 20
		 characters.

     direction	 Use this parameter to identify	whether	the port is an input
		 or an output port.  Acceptable	values are:

		 "r" configures	the port for reading (input).

		 "w" configures	the port for writing (output).

     config	 Expects the ALconfig structure	returned by ALnewconfig(3dm).
		 This structure	contains information that ALopenport(3dm) uses
		 to configure the port.

		 Passing a null	(0) structure for this parameter, yields a
		 port with the default configuration.

DESCRIPTION    [Toc]    [Back]

     ALopenport	is obsolete and	is provided for	backward compatibility.	The
     preferred function	is alOpenPort(3dm).

     ALopenport(3dm) allocates and initializes an ALport structure, creating a
     programmatic connection to	the audio system.  You can open	more than one
     port at a time, up	to a limit imposed by the particular hardware
     configuration.

     The default port has a 100,000 sample stereo buffer, utilizing a 16-bit
     two's complement sample format.

     Upon opening, an input port immediately begins to fill with samples. You
     should remove samples from	the port post haste, lest the sample queue
     overflow. Upon opening, an	output port will attempt to remove samples
     from the sample queue. You	should provide samples to the port with	great
     alacrity or the sample queue will underflow.

     ALopenport	can fail for the following reasons:

     AL_BAD_CONFIG	    config is invalid.






									Page 1






ALopenport(3dm)						       ALopenport(3dm)



     AL_BAD_DIRECTION	    direction is not valid.

     AL_BAD_OUT_OF_MEM	    insufficient memory	is available to	allocate the
			    ALport structure.

     AL_BAD_DEVICE_ACCESS   audio hardware is inaccessible.

     AL_BAD_NO_PORTS	    no audio ports are currently available.

DIAGNOSTICS    [Toc]    [Back]

     If	successful, ALopenport(3dm) returns an ALport structure	for the	named
     port.  Otherwise, ALopenport(3dm) returns a null (0) valued structure and
     sets an error number; this	error can be retrieved with oserror(3C).

SEE ALSO    [Toc]    [Back]

      
      
     ALcloseport(3dm), ALnewconfig(3dm), ALsetconfig(3dm), ALqueryparams(3dm),
     oserror(3C)
alOpenPort(3dm)						       alOpenPort(3dm)


NAME    [Toc]    [Back]

     alOpenPort	- open an audio	port

SYNOPSIS    [Toc]    [Back]

     #include <dmedia/audio.h>

     ALport alOpenPort(char *name, char	*direction, ALconfig config)

PARAMETER    [Toc]    [Back]

     name	 A port	name is	a character string describing the port.	 It is
		 intended for human consumption, similar to a window title.
		 Port names have a maximum length of 20	characters.

     direction	 Specifies whether the port is for input or output.

		 "r" specifies an input	port.

		 "w" specifies an output port.

     config	 Expects an ALconfig, as returned by alNewConfig(3dm) or
		 alGetConfig(3dm).  This structure describes the data format
		 and queue size	for the	port.

		 Passing a null	(0) value for config yields a port with	the
		 default configuration.

DESCRIPTION    [Toc]    [Back]

     alOpenPort(3dm) allocates and initializes an audio	port (ALport). An
     audio port	is the mechanism through which an application reads or writes
     real-time audio data.  There are two types	of ports: input	and output. An
     input port	receives a real-time stream of audio data from an audio	input
     device. An	output port sends a single real-time stream of audio data to
     an	output device or devices.

     A single application may have multiple ports open simultaneously, or
     multiple applications may have ports open,	either sharing audio devices
     or	using multiple audio devices. There is,	however, a system-dependent
     limit to the total	number of audio	ports active on	a given	system.

     This limit	can be found by	retrieving the value of	the AL_MAX_PORTS
     parameter on the AL_SYSTEM	resource; see alParams(3dm) and
     alGetParams(3dm) for information on how to	do this.

     As	soon as	the call to alOpenPort completes successfully, the port	is
     considered	"open."	This means it will be filling or draining audio	data
     in	real-time at the rate of the audio device to which the port is
     connected.	The application	must read or write enough data frequently
     enough that the port does not underflow or	overflow. Refer	to
     alReadFrames(3dm),	alWriteFrames(3dm), alDiscardFrames(3dm), and
     alZeroFrames(3dm) for more	information on how to read and write audio
     data to and from a	port.




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alOpenPort(3dm)						       alOpenPort(3dm)



     Also note that an open audio port consumes	CPU and	memory resources even
     if	the application	is not actively	reading	or writing audio data. If your
     application is not	using an audio port, it	is best	to close it.

     The default port has a 50,000 sample frame	stereo buffer, using a 16-bit
     two's complement sample format.

DIAGNOSTICS    [Toc]    [Back]

     If	successful, alOpenPort(3dm) returns a non-zero ALport handle for the
     port.  Otherwise, alOpenPort(3dm) returns a null (0) ALport and sets an
     error code, which can be retrieved	via oserror(3C).

     alOpenPort	can fail with the following error codes:

     AL_BAD_CONFIG	    config is invalid.

     AL_BAD_DIRECTION	    direction is neither "r" nor "w."

     AL_BAD_OUT_OF_MEM	    insufficient memory	is available to	allocate the
			    ALport, or the device has refused the connection
			    for	some other reason including:  1) the microcode
			    is not yet loaded on the Indigo R4000 DSP 2)
			    another subcode port is currently writing the same
			    subcode format to the device.

     AL_BAD_DEVICE_ACCESS   audio hardware is not available, or	is improperly
			    configured.

     AL_BAD_DEVICE	    the	device given in	the config is bad, either
			    because it does not	exist, or because it has the
			    wrong direction (input vs. output).

     AL_BAD_NO_PORTS	    no audio ports are currently available.
			    AL_BAD_SAMPFMT the device given in the config does
			    not	support	the sample format given	in the config.
			    This should	only occur if a	device does not
			    support a subcode sample format.

SEE ALSO    [Toc]    [Back]

      
      
     alClosePort(3dm), alNewConfig(3dm), alSetConfig(3dm), ALqueryparams(3dm),
     oserror(3C)


									PPPPaaaaggggeeee 2222
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 Similar pages
Name OS Title
ALcloseport IRIX (obsolete) releases resources of an audio port
ALreadsamps IRIX (obsolete) read samples from an audio port
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ALgetfillpoint IRIX (obsolete) control select() or poll() behavior of an audio port
ALgetfillable IRIX (obsolete) report the number of unfilled sample locations in an audio port
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alOpenPort IRIX open an audio port
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