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COLLIDE(1)							    COLLIDE(1)


NAME    [Toc]    [Back]

     collide - look for	name collisions	between	libraries

SYNOPSIS    [Toc]    [Back]

     collide [-l] [-d] [-w] file  ...

DESCRIPTION    [Toc]    [Back]

     When porting a large application a	critical question is ``How do I	know
     if	names in this application conflict with	names in libraries I must
     use?''  Collide answers that question by finding name collisions across
     archive libraries and object files.  It treats a Dynamic Shared Object
     (dso) as if it were an archive library.

     Given a list of files, collide finds all duplicate	external names and
     writes those names	to standard output.  There is no output	if there are
     no	conflicts.

     The -l (longform) option adds the object file names to the	output;	these
     are occasionally interesting.  This must be the first option to collide
     if	it is specified	at all.

     The -d (show duplicates) option reports duplicate external	names on
     standard error.  This reports the same problems ar	would if run on	the
     same object files but in more detail.  -d applies to object files,	not
     archive libraries.

     The -w (weak symbol) option treats	weak symbols the same as normal
     external symbols.	By default weak	symbols	are ignored in the search for
     duplicates.

     The files named may be either archive libraries or	object files.  A list
     of	object files is	gathered together (by /usr/lib/collide1) just as is
     done by ar(1).  Gathering of a list of objects stops when an archive name
     is	seen.  Object gathering	is important because a common declaration may
     appear in multiple	files yet it does not reflect a	name duplication.

     Collide is	a shell	script that uses /usr/lib/collide1 to extract the
     public symbols from each archive (or gathered collection of objects) and
     notes the object file name	and archive name along with the	symbol.	 You
     may find it useful	to find	which library or object	contains a name, (the
     name may be a weak	symbol).  For example, the following do	roughly	the
     same thing:

	 /usr/lib/collide1 -w /usr/lib/libc.a |	grep strcpy
	 nm -Bo	/usr/lib/libc.a	| grep strcpy


     If	there are too many objects to list them	all on the command line, use
     the ar(1) command to build	an archive.






									Page 1






COLLIDE(1)							    COLLIDE(1)



     Examples:

	 cd /usr/lib
	 collide libgl_s.a libc.a libcps.a /tmp/mylib.a
	 cd /usr/tmp
	 # a.o b.o treated as if in archive "none".
	 # c.o d.o treated as if in a separate archive "none".
	 collide -d a.o	b.o /usr/lib/libc.a c.o	d.o

	 ar cr mylib.a *.o
	 collide  mylib.a /usr/lib/libc.a

	 # Not useful. All the externals are collisions.
	 collide libc_s.a libc.a

FILES    [Toc]    [Back]

     /usr/sbin/collide
     /usr/lib/collide1

NOTES    [Toc]    [Back]

     The format	of a line written by collide1 is:

	 variable-name objectfile-name archive-name


     Each name is separated by a tab; the line ends with a newline.  There are
     no	blanks or extraneous characters	in the output.

     If	you supply object names	to collide it is a good	idea to	use the	-d
     option.

     While the C language does not have	FORTRAN	common declarations per	se,
     the declaration int c; will, if it	appears	outside	of any function
     declaration be marked in the symbol table as common (with Traditional C
     only - not	with ANSI C).

NOTES    [Toc]    [Back]

     common declarations which appear in different archives can	cause false
     reports of	duplications. This should not happen if	you put	all your
     objects in	a single archive or list all your objects together on the
     command line.

     collide recognizes	an object as a dso by looking for names	ending in .so
     or	.so.<N>	(where <N> is a	number,	as in .so.1) so	dso's not named	that
     way are treated as	simple object files.


									PPPPaaaaggggeeee 2222
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